enum pipe_format formats[] = {
- PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_RGBA8888_UNORM,
+ PIPE_FORMAT_BGRA8888_UNORM,
PIPE_FORMAT_NONE
};
static void set_viewport( float x, float y,
float width, float height,
- float near, float far)
+ float zNear, float zFar)
{
- float z = far;
+ float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
- float half_depth = ((float)far - (float)near) / 2.0f;
+ float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;
vp.scale[1] = half_height;
vp.scale[2] = half_depth;
- vp.scale[3] = 1.0f;
vp.translate[0] = half_width + x;
vp.translate[1] = half_height + y;
vp.translate[2] = half_depth + z;
- vp.translate[3] = 0.0f;
- ctx->set_viewport_state( ctx, &vp );
+ ctx->set_viewport_states( ctx, 0, 1, &vp );
}
static void set_vertices( void )
vbuf.stride = sizeof( struct vertex );
vbuf.buffer_offset = 0;
- vbuf.buffer = pipe_buffer_create_with_data(ctx,
+ vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STATIC,
+ PIPE_USAGE_DEFAULT,
sizeof(vertices),
vertices);
graw_save_surface_to_file(ctx, surf, NULL);
- screen->flush_frontbuffer(screen, rttex, 0, 0, window);
+ screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
}
#define SIZE 16
tex2d[1][1][3] = 255;
#endif
+ memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_2D;
templat.format = PIPE_FORMAT_B8G8R8A8_UNORM;
templat.width0 = SIZE;
u_box_2d(0,0,SIZE,SIZE, &box);
- ctx->transfer_inline_write(ctx,
- samptex,
- 0,
- PIPE_TRANSFER_WRITE,
- &box,
- tex2d,
- sizeof tex2d[0],
- sizeof tex2d);
+ ctx->texture_subdata(ctx,
+ samptex,
+ 0,
+ PIPE_TRANSFER_WRITE,
+ &box,
+ tex2d,
+ sizeof tex2d[0],
+ sizeof tex2d);
/* Possibly read back & compare against original data:
*/
if (sv == NULL)
exit(5);
- ctx->set_fragment_sampler_views(ctx, 1, &sv);
+ ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
memset(&sampler_desc, 0, sizeof sampler_desc);
if (sampler == NULL)
exit(6);
- ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
+ ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
}
exit(1);
}
- ctx = screen->context_create(screen, NULL);
+ ctx = screen->context_create(screen, NULL, 0);
if (ctx == NULL)
exit(3);
+ memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_2D;
templat.format = formats[i];
templat.width0 = WIDTH;