vbuf.stride = sizeof( struct vertex );
vbuf.buffer_offset = 0;
if (draw_strip) {
- vbuf.max_index = sizeof(vertices_strip) / vbuf.stride;
vbuf.buffer = screen->user_buffer_create(screen,
vertices_strip,
sizeof(vertices_strip),
PIPE_BIND_VERTEX_BUFFER);
} else {
- vbuf.max_index = sizeof(vertices) / vbuf.stride;
vbuf.buffer = screen->user_buffer_create(screen,
vertices,
sizeof(vertices),