static void set_viewport( float x, float y,
float width, float height,
- float near, float far)
+ float zNear, float zFar)
{
- float z = far;
+ float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
- float half_depth = ((float)far - (float)near) / 2.0f;
+ float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;
exit(1);
}
- ctx = screen->context_create(screen, NULL);
+ ctx = screen->context_create(screen, NULL, 0);
if (ctx == NULL)
exit(3);