#include <stdio.h>
enum pipe_format formats[] = {
- PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_RGBA8888_UNORM,
+ PIPE_FORMAT_BGRA8888_UNORM,
PIPE_FORMAT_NONE
};
static void set_viewport( float x, float y,
float width, float height,
- float near, float far)
+ float zNear, float zFar)
{
- float z = far;
+ float z = zFar;
float half_width = (float)width / 2.0f;
float half_height = (float)height / 2.0f;
- float half_depth = ((float)far - (float)near) / 2.0f;
+ float half_depth = ((float)zFar - (float)zNear) / 2.0f;
struct pipe_viewport_state vp;
vp.scale[0] = half_width;
vp.scale[1] = half_height;
vp.scale[2] = half_depth;
- vp.scale[3] = 1.0f;
vp.translate[0] = half_width + x;
vp.translate[1] = half_height + y;
vp.translate[2] = half_depth + z;
- vp.translate[3] = 0.0f;
- ctx->set_viewport_state( ctx, &vp );
+ ctx->set_viewport_states( ctx, 0, 1, &vp );
}
static void set_vertices( void )
handle = ctx->create_vertex_elements_state(ctx, 2, ve);
ctx->bind_vertex_elements_state(ctx, handle);
+ memset(&vbuf, 0, sizeof vbuf);
vbuf.stride = sizeof( struct vertex );
- vbuf.max_index = sizeof(vertices) / vbuf.stride;
vbuf.buffer_offset = 0;
- vbuf.buffer = screen->user_buffer_create(screen,
- vertices,
- sizeof(vertices),
- PIPE_BIND_VERTEX_BUFFER);
+ vbuf.buffer = pipe_buffer_create_with_data(ctx,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_DEFAULT,
+ sizeof(vertices),
+ vertices);
- ctx->set_vertex_buffers(ctx, 1, &vbuf);
+ ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
}
static void set_vertex_shader( void )
static void draw( void )
{
- float clear_color[4] = {.5,.5,.5,1};
+ union pipe_color_union clear_color = { {.5,.5,.5,1} };
- ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
+ ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
util_draw_arrays(ctx, PIPE_PRIM_QUADS, 0, 4);
- ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+ ctx->flush(ctx, NULL, 0);
graw_save_surface_to_file(ctx, surf, NULL);
- screen->flush_frontbuffer(screen, rttex, 0, 0, window);
+ screen->flush_frontbuffer(screen, rttex, 0, 0, window, NULL);
}
#define SIZE 16
{
struct pipe_transfer *t;
uint32_t *ptr;
- t = pipe_get_transfer(ctx, samptex,
- 0, 0, /* level, layer */
- PIPE_TRANSFER_READ,
- 0, 0, SIZE, SIZE); /* x, y, width, height */
-
- ptr = ctx->transfer_map(ctx, t);
+ ptr = pipe_transfer_map(ctx, samptex,
+ 0, 0, /* level, layer */
+ PIPE_TRANSFER_READ,
+ 0, 0, SIZE, SIZE, &t); /* x, y, width, height */
if (memcmp(ptr, tex2d, sizeof tex2d) != 0) {
assert(0);
}
ctx->transfer_unmap(ctx, t);
-
- ctx->transfer_destroy(ctx, t);
}
memset(&sv_template, 0, sizeof sv_template);
if (sv == NULL)
exit(5);
- ctx->set_fragment_sampler_views(ctx, 1, &sv);
+ ctx->set_sampler_views(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sv);
memset(&sampler_desc, 0, sizeof sampler_desc);
if (sampler == NULL)
exit(6);
- ctx->bind_fragment_sampler_states(ctx, 1, &sampler);
+ ctx->bind_sampler_states(ctx, PIPE_SHADER_FRAGMENT, 0, 1, &sampler);
}
exit(1);
}
- ctx = screen->context_create(screen, NULL);
+ ctx = screen->context_create(screen, NULL, 0);
if (ctx == NULL)
exit(3);
exit(4);
surf_tmpl.format = templat.format;
- surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
surf_tmpl.u.tex.level = 0;
surf_tmpl.u.tex.first_layer = 0;
surf_tmpl.u.tex.last_layer = 0;
void *handle;
memset(&rasterizer, 0, sizeof rasterizer);
rasterizer.cull_face = PIPE_FACE_NONE;
- rasterizer.gl_rasterization_rules = 1;
+ rasterizer.half_pixel_center = 1;
+ rasterizer.bottom_edge_rule = 1;
+ rasterizer.depth_clip = 1;
handle = ctx->create_rasterizer_state(ctx, &rasterizer);
ctx->bind_rasterizer_state(ctx, handle);
}