#include "util/u_memory.h" /* Offset() */
#include "util/u_draw_quad.h"
+#include "util/u_inlines.h"
static int num_iters = 100;
enum pipe_format formats[] = {
- PIPE_FORMAT_R8G8B8A8_UNORM,
- PIPE_FORMAT_B8G8R8A8_UNORM,
+ PIPE_FORMAT_RGBA8888_UNORM,
+ PIPE_FORMAT_BGRA8888_UNORM,
PIPE_FORMAT_NONE
};
static struct pipe_screen *screen = NULL;
static struct pipe_context *ctx = NULL;
static struct pipe_surface *surf = NULL;
+static struct pipe_resource *tex = NULL;
static void *window = NULL;
struct vertex {
vp.translate[2] = half_depth + z;
vp.translate[3] = 0.0f;
- ctx->set_viewport_state( ctx, &vp );
+ ctx->set_viewport_states( ctx, 0, 1, &vp );
}
static void set_vertices( void )
handle = ctx->create_vertex_elements_state(ctx, 2, ve);
ctx->bind_vertex_elements_state(ctx, handle);
+ memset(&vbuf, 0, sizeof vbuf);
vbuf.stride = sizeof(struct vertex);
- vbuf.max_index = sizeof(vertices) / vbuf.stride;
vbuf.buffer_offset = 0;
- vbuf.buffer = screen->user_buffer_create(screen,
- vertices,
- sizeof(vertices),
- PIPE_BIND_VERTEX_BUFFER);
+ vbuf.buffer = pipe_buffer_create_with_data(ctx,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STATIC,
+ sizeof(vertices),
+ vertices);
- ctx->set_vertex_buffers(ctx, 1, &vbuf);
+ ctx->set_vertex_buffers(ctx, 0, 1, &vbuf);
}
static void set_vertex_shader( void )
static void draw( void )
{
- float clear_color[4] = {0, 0, 0, 1};
+ union pipe_color_union clear_color = { {0,0,0,1} };
int i;
printf("Creating %d shaders\n", num_iters);
ctx->bind_fs_state(ctx, fs);
- ctx->clear(ctx, PIPE_CLEAR_COLOR, clear_color, 0, 0);
+ ctx->clear(ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
util_draw_arrays(ctx, PIPE_PRIM_POINTS, 0, 1);
- ctx->flush(ctx, PIPE_FLUSH_RENDER_CACHE, NULL);
+ ctx->flush(ctx, NULL, 0);
ctx->bind_fs_state(ctx, NULL);
ctx->delete_fs_state(ctx, fs);
}
- screen->flush_frontbuffer(screen, surf, window);
+ screen->flush_frontbuffer(screen, tex, 0, 0, window);
ctx->destroy(ctx);
exit(0);
static void init( void )
{
struct pipe_framebuffer_state fb;
- struct pipe_resource *tex, templat;
+ struct pipe_resource templat;
+ struct pipe_surface surf_tmpl;
int i;
/* It's hard to say whether window or screen should be created
* Also, no easy way of querying supported formats if the screen
* cannot be created first.
*/
- for (i = 0;
- window == NULL && formats[i] != PIPE_FORMAT_NONE;
- i++) {
-
- screen = graw_create_window_and_screen(0,0,300,300,
+ for (i = 0; formats[i] != PIPE_FORMAT_NONE; i++) {
+ screen = graw_create_window_and_screen(0, 0, 300, 300,
formats[i],
&window);
+ if (window && screen)
+ break;
}
-
+ if (!screen || !window) {
+ fprintf(stderr, "Unable to create window\n");
+ exit(1);
+ }
+
ctx = screen->context_create(screen, NULL);
if (ctx == NULL)
exit(3);
exit(4);
}
- surf = screen->get_tex_surface(screen, tex, 0, 0, 0,
- PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_DISPLAY_TARGET);
- if (surf == NULL)
+ surf_tmpl.format = templat.format;
+ surf_tmpl.u.tex.level = 0;
+ surf_tmpl.u.tex.first_layer = 0;
+ surf_tmpl.u.tex.last_layer = 0;
+ surf = ctx->create_surface(ctx, tex, &surf_tmpl);
+ if (surf == NULL) {
+ fprintf(stderr, "Unable to create tex surface!\n");
exit(5);
+ }
memset(&fb, 0, sizeof fb);
fb.nr_cbufs = 1;
void *handle;
memset(&rasterizer, 0, sizeof rasterizer);
rasterizer.cull_face = PIPE_FACE_NONE;
- rasterizer.gl_rasterization_rules = 1;
+ rasterizer.half_pixel_center = 1;
+ rasterizer.bottom_edge_rule = 1;
+ rasterizer.depth_clip = 1;
handle = ctx->create_rasterizer_state(ctx, &rasterizer);
ctx->bind_rasterizer_state(ctx, handle);
}