vbuf.stride = sizeof(struct vertex);
vbuf.buffer_offset = 0;
- vbuf.buffer = pipe_buffer_create_with_data(ctx,
+ vbuf.buffer.resource = pipe_buffer_create_with_data(ctx,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_DEFAULT,
sizeof(vertices),
exit(1);
}
- ctx = screen->context_create(screen, NULL);
+ ctx = screen->context_create(screen, NULL, 0);
if (ctx == NULL)
exit(3);
+ memset(&templat, 0, sizeof(templat));
templat.target = PIPE_TEXTURE_2D;
templat.format = formats[i];
templat.width0 = WIDTH;