sampler = graw_util_create_simple_sampler(&info,
PIPE_TEX_WRAP_REPEAT,
PIPE_TEX_FILTER_NEAREST);
- info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
+ info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler);
}
/* linear sampler view */