handle = info.ctx->create_vertex_elements_state(info.ctx, 2, ve);
info.ctx->bind_vertex_elements_state(info.ctx, handle);
+ memset(&vbuf, 0, sizeof vbuf);
vbuf.stride = sizeof(struct vertex);
vbuf.buffer_offset = 0;
num_verts * sizeof(struct vertex),
verts);
- info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
+ info.ctx->set_vertex_buffers(info.ctx, 0, 1, &vbuf);
}
static void set_vertex_shader( void )
info.ctx->clear(info.ctx, PIPE_CLEAR_COLOR, &clear_color, 0, 0);
- info.ctx->set_fragment_sampler_views(info.ctx, 1, &linear_sv);
+ info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &linear_sv);
set_vertices(vertices1, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
- info.ctx->set_fragment_sampler_views(info.ctx, 1, &srgb_sv);
+ info.ctx->set_sampler_views(info.ctx, PIPE_SHADER_FRAGMENT, 0, 1, &srgb_sv);
set_vertices(vertices2, 4);
util_draw_arrays(info.ctx, PIPE_PRIM_QUADS, 0, 4);
- info.ctx->flush(info.ctx, NULL);
+ info.ctx->flush(info.ctx, NULL, 0);
graw_util_flush_front(&info);
}
sampler = graw_util_create_simple_sampler(&info,
PIPE_TEX_WRAP_REPEAT,
PIPE_TEX_FILTER_NEAREST);
- info.ctx->bind_fragment_sampler_states(info.ctx, 1, &sampler);
+ info.ctx->bind_sampler_states(info.ctx, PIPE_SHADER_FRAGMENT,
+ 0, 1, &sampler);
}
/* linear sampler view */