vbuf.stride = sizeof(struct vertex);
vbuf.buffer_offset = 0;
- vbuf.buffer = info.screen->user_buffer_create(info.screen,
- verts,
- num_verts *sizeof(struct vertex),
- PIPE_BIND_VERTEX_BUFFER);
+ vbuf.buffer = pipe_buffer_create_with_data(info.ctx,
+ PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STATIC,
+ num_verts * sizeof(struct vertex),
+ verts);
info.ctx->set_vertex_buffers(info.ctx, 1, &vbuf);
}