/* vertex data */
vbuf[0].stride = sizeof( struct vertex );
- vbuf[0].max_index = sizeof(vertices) / vbuf[0].stride;
vbuf[0].buffer_offset = 0;
vbuf[0].buffer = screen->user_buffer_create(screen,
vertices,
/* instance data */
vbuf[1].stride = sizeof( inst_data[0] );
- vbuf[1].max_index = sizeof(inst_data) / vbuf[1].stride;
vbuf[1].buffer_offset = 0;
vbuf[1].buffer = screen->user_buffer_create(screen,
inst_data,