vbuf.stride = sizeof( struct vertex );
vbuf.buffer_offset = 0;
- vbuf.buffer = pipe_buffer_create_with_data(info.ctx,
+ vbuf.buffer.resource = pipe_buffer_create_with_data(info.ctx,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_DEFAULT,
sizeof(vertices),
rasterizer.half_pixel_center = 1;
rasterizer.bottom_edge_rule = 1;
rasterizer.flatshade = FlatShade;
- rasterizer.depth_clip = 1;
+ rasterizer.depth_clip_near = 1;
+ rasterizer.depth_clip_far = 1;
handle = info.ctx->create_rasterizer_state(info.ctx, &rasterizer);
info.ctx->bind_rasterizer_state(info.ctx, handle);
}