progs/gallium: Move into src/gallium/tests
[mesa.git] / src / gallium / tests / python / tests / regress / fragment-shader / fragment-shader.py
diff --git a/src/gallium/tests/python/tests/regress/fragment-shader/fragment-shader.py b/src/gallium/tests/python/tests/regress/fragment-shader/fragment-shader.py
new file mode 100644 (file)
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+#!/usr/bin/env python
+##########################################################################
+# 
+# Copyright 2009 VMware, Inc.
+# All Rights Reserved.
+# 
+# Permission is hereby granted, free of charge, to any person obtaining a
+# copy of this software and associated documentation files (the
+# "Software"), to deal in the Software without restriction, including
+# without limitation the rights to use, copy, modify, merge, publish,
+# distribute, sub license, and/or sell copies of the Software, and to
+# permit persons to whom the Software is furnished to do so, subject to
+# the following conditions:
+# 
+# The above copyright notice and this permission notice (including the
+# next paragraph) shall be included in all copies or substantial portions
+# of the Software.
+# 
+# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
+# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+# 
+##########################################################################
+
+import struct
+
+from gallium import *
+
+def make_image(surface):
+    data = surface.get_tile_rgba8(0, 0, surface.width, surface.height)
+
+    import Image
+    outimage = Image.fromstring('RGBA', (surface.width, surface.height), data, "raw", 'RGBA', 0, 1)
+    return outimage
+
+def save_image(filename, surface):
+    outimage = make_image(surface)
+    outimage.save(filename, "PNG")
+
+def test(dev, name):
+    ctx = dev.context_create()
+
+    width = 320
+    height = 320
+    minz = 0.0
+    maxz = 1.0
+
+    # disabled blending/masking
+    blend = Blend()
+    blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
+    blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE
+    blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO
+    blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO
+    blend.rt[0].colormask = PIPE_MASK_RGBA
+    ctx.set_blend(blend)
+
+    # depth/stencil/alpha
+    depth_stencil_alpha = DepthStencilAlpha()
+    depth_stencil_alpha.depth.enabled = 0
+    depth_stencil_alpha.depth.writemask = 1
+    depth_stencil_alpha.depth.func = PIPE_FUNC_LESS
+    ctx.set_depth_stencil_alpha(depth_stencil_alpha)
+
+    # rasterizer
+    rasterizer = Rasterizer()
+    rasterizer.front_winding = PIPE_WINDING_CW
+    rasterizer.cull_mode = PIPE_WINDING_NONE
+    rasterizer.scissor = 1
+    ctx.set_rasterizer(rasterizer)
+
+    # viewport
+    viewport = Viewport()
+    scale = FloatArray(4)
+    scale[0] = width / 2.0
+    scale[1] = -height / 2.0
+    scale[2] = (maxz - minz) / 2.0
+    scale[3] = 1.0
+    viewport.scale = scale
+    translate = FloatArray(4)
+    translate[0] = width / 2.0
+    translate[1] = height / 2.0
+    translate[2] = (maxz - minz) / 2.0
+    translate[3] = 0.0
+    viewport.translate = translate
+    ctx.set_viewport(viewport)
+
+    # samplers
+    sampler = Sampler()
+    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE
+    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE
+    sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+    sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST
+    sampler.normalized_coords = 1
+    ctx.set_fragment_sampler(0, sampler)
+
+    # scissor
+    scissor = Scissor()
+    scissor.minx = 0
+    scissor.miny = 0
+    scissor.maxx = width
+    scissor.maxy = height
+    ctx.set_scissor(scissor)
+
+    clip = Clip()
+    clip.nr = 0
+    ctx.set_clip(clip)
+
+    # framebuffer
+    cbuf = dev.resource_create(
+        PIPE_FORMAT_B8G8R8X8_UNORM,
+        width, height,
+        bind=PIPE_BIND_RENDER_TARGET,
+    ).get_surface()
+    fb = Framebuffer()
+    fb.width = width
+    fb.height = height
+    fb.nr_cbufs = 1
+    fb.set_cbuf(0, cbuf)
+    ctx.set_framebuffer(fb)
+    rgba = FloatArray(4);
+    rgba[0] = 0.5
+    rgba[1] = 0.5
+    rgba[2] = 0.5
+    rgba[3] = 0.5
+    ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0)
+
+    # vertex shader
+    vs = Shader('''
+        VERT
+        DCL IN[0], POSITION
+        DCL IN[1], COLOR
+        DCL OUT[0], POSITION
+        DCL OUT[1], COLOR
+        MOV OUT[0], IN[0]
+        MOV OUT[1], IN[1]
+        END
+    ''')
+    ctx.set_vertex_shader(vs)
+
+    # fragment shader
+    fs = Shader(file('frag-' + name + '.sh', 'rt').read())
+    ctx.set_fragment_shader(fs)
+
+    constbuf0 = dev.buffer_create(64,
+                                  (PIPE_BUFFER_USAGE_CONSTANT |
+                                   PIPE_BUFFER_USAGE_GPU_READ |
+                                   PIPE_BUFFER_USAGE_CPU_WRITE),
+                                  4 * 4 * 4)
+
+    cbdata = ''
+    cbdata += struct.pack('4f', 0.4, 0.0, 0.0, 1.0)
+    cbdata += struct.pack('4f', 1.0, 1.0, 1.0, 1.0)
+    cbdata += struct.pack('4f', 2.0, 2.0, 2.0, 2.0)
+    cbdata += struct.pack('4f', 4.0, 8.0, 16.0, 32.0)
+
+    constbuf0.write(cbdata, 0)
+
+    ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT,
+                            0,
+                            constbuf0)
+
+    constbuf1 = dev.buffer_create(64,
+                                  (PIPE_BUFFER_USAGE_CONSTANT |
+                                   PIPE_BUFFER_USAGE_GPU_READ |
+                                   PIPE_BUFFER_USAGE_CPU_WRITE),
+                                  4 * 4 * 4)
+
+    cbdata = ''
+    cbdata += struct.pack('4f', 0.1, 0.1, 0.1, 0.1)
+    cbdata += struct.pack('4f', 0.25, 0.25, 0.25, 0.25)
+    cbdata += struct.pack('4f', 0.5, 0.5, 0.5, 0.5)
+    cbdata += struct.pack('4f', 0.75, 0.75, 0.75, 0.75)
+
+    constbuf1.write(cbdata, 0)
+
+    ctx.set_constant_buffer(PIPE_SHADER_FRAGMENT,
+                            1,
+                            constbuf1)
+
+    xy = [
+        -0.8, -0.8,
+         0.8, -0.8,
+         0.0,  0.8,
+    ]
+    color = [
+        1.0, 0.0, 0.0,
+        0.0, 1.0, 0.0,
+        0.0, 0.0, 1.0,
+    ]
+
+    nverts = 3
+    nattrs = 2
+    verts = FloatArray(nverts * nattrs * 4)
+
+    for i in range(0, nverts):
+        verts[i * nattrs * 4 + 0] = xy[i * 2 + 0] # x
+        verts[i * nattrs * 4 + 1] = xy[i * 2 + 1] # y
+        verts[i * nattrs * 4 + 2] = 0.5 # z
+        verts[i * nattrs * 4 + 3] = 1.0 # w
+        verts[i * nattrs * 4 + 4] = color[i * 3 + 0] # r
+        verts[i * nattrs * 4 + 5] = color[i * 3 + 1] # g
+        verts[i * nattrs * 4 + 6] = color[i * 3 + 2] # b
+        verts[i * nattrs * 4 + 7] = 1.0 # a
+
+    ctx.draw_vertices(PIPE_PRIM_TRIANGLES,
+                      nverts,
+                      nattrs,
+                      verts)
+
+    ctx.flush()
+
+    save_image('frag-' + name + '.png', cbuf)
+
+def main():
+    tests = [
+        'abs',
+        'add',
+        'cb-1d',
+        'cb-2d',
+        'dp3',
+        'dp4',
+        'dst',
+        'ex2',
+        'flr',
+        'frc',
+        'lg2',
+        'lit',
+        'lrp',
+        'mad',
+        'max',
+        'min',
+        'mov',
+        'mul',
+        'rcp',
+        'rsq',
+        'sge',
+        'slt',
+        'srcmod-abs',
+        'srcmod-absneg',
+        'srcmod-neg',
+        'srcmod-swz',
+        'sub',
+        'xpd',
+    ]
+
+    dev = Device()
+    for t in tests:
+        test(dev, t)
+
+if __name__ == '__main__':
+    main()