#include "util/u_memory.h"
/* util_make_[fragment|vertex]_passthrough_shader */
#include "util/u_simple_shaders.h"
-
-/* softpipe software driver */
-#include "softpipe/sp_public.h"
-
-/* null software winsys */
-#include "sw/null/null_sw_winsys.h"
-
-/* traceing support see src/gallium/drivers/trace/README for more info. */
-#if USE_TRACE
-#include "trace/tr_screen.h"
-#include "trace/tr_context.h"
-#endif
+/* to get a hardware pipe driver */
+#include "pipe-loader/pipe_loader.h"
struct program
{
+ struct pipe_loader_device *dev;
struct pipe_screen *screen;
struct pipe_context *pipe;
struct cso_context *cso;
void *vs;
void *fs;
- float clear_color[4];
+ union pipe_color_union clear_color;
struct pipe_resource *vbuf;
struct pipe_resource *target;
static void init_prog(struct program *p)
{
- /* create the software rasterizer */
- p->screen = softpipe_create_screen(null_sw_create());
-#if USE_TRACE
- p->screen = trace_screen_create(p->screen);
-#endif
+ struct pipe_surface surf_tmpl;
+ int ret;
+
+ /* find a hardware device */
+ ret = pipe_loader_probe(&p->dev, 1);
+ assert(ret);
+
+ /* init a pipe screen */
+ p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
+ assert(p->screen);
+
+ /* create the pipe driver context and cso context */
p->pipe = p->screen->context_create(p->screen, NULL);
p->cso = cso_create_context(p->pipe);
/* set clear color */
- p->clear_color[0] = 0.3;
- p->clear_color[1] = 0.1;
- p->clear_color[2] = 0.3;
- p->clear_color[3] = 1.0;
+ p->clear_color.f[0] = 0.3;
+ p->clear_color.f[1] = 0.1;
+ p->clear_color.f[2] = 0.3;
+ p->clear_color.f[3] = 1.0;
/* vertex buffer */
{
}
};
- p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(vertices));
+ p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_DEFAULT, sizeof(vertices));
pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
}
tmplt.width0 = WIDTH;
tmplt.height0 = HEIGHT;
tmplt.depth0 = 1;
+ tmplt.array_size = 1;
tmplt.last_level = 0;
tmplt.bind = PIPE_BIND_RENDER_TARGET;
struct pipe_transfer *t;
struct pipe_resource t_tmplt;
struct pipe_sampler_view v_tmplt;
- struct pipe_subresource sub;
struct pipe_box box;
memset(&t_tmplt, 0, sizeof(t_tmplt));
t_tmplt.width0 = 2;
t_tmplt.height0 = 2;
t_tmplt.depth0 = 1;
+ t_tmplt.array_size = 1;
t_tmplt.last_level = 0;
t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
p->tex = p->screen->resource_create(p->screen, &t_tmplt);
- memset(&sub, 0, sizeof(sub));
memset(&box, 0, sizeof(box));
box.width = 2;
box.height = 2;
- t = p->pipe->get_transfer(p->pipe, p->tex, sub, PIPE_TRANSFER_WRITE, &box);
-
- ptr = p->pipe->transfer_map(p->pipe, t);
+ ptr = p->pipe->transfer_map(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box, &t);
ptr[0] = 0xffff0000;
ptr[1] = 0xff0000ff;
ptr[2] = 0xff00ff00;
ptr[3] = 0xffffff00;
p->pipe->transfer_unmap(p->pipe, t);
- p->pipe->transfer_destroy(p->pipe, t);
-
u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
/* rasterizer */
memset(&p->rasterizer, 0, sizeof(p->rasterizer));
- p->rasterizer.front_winding = PIPE_WINDING_CW;
- p->rasterizer.cull_mode = PIPE_WINDING_NONE;
- p->rasterizer.gl_rasterization_rules = 1;
+ p->rasterizer.cull_face = PIPE_FACE_NONE;
+ p->rasterizer.half_pixel_center = 1;
+ p->rasterizer.bottom_edge_rule = 1;
+ p->rasterizer.depth_clip = 1;
/* sampler */
memset(&p->sampler, 0, sizeof(p->sampler));
p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
p->sampler.normalized_coords = 1;
+ surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
+ surf_tmpl.u.tex.level = 0;
+ surf_tmpl.u.tex.first_layer = 0;
+ surf_tmpl.u.tex.last_layer = 0;
/* drawing destination */
memset(&p->framebuffer, 0, sizeof(p->framebuffer));
p->framebuffer.width = WIDTH;
p->framebuffer.height = HEIGHT;
p->framebuffer.nr_cbufs = 1;
- p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+ p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
/* viewport, depth isn't really needed */
{
}
/* fragment shader */
- p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D);
+ p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
}
static void close_prog(struct program *p)
{
/* unset bound textures as well */
- cso_set_fragment_sampler_views(p->cso, 0, NULL);
+ cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
/* unset all state */
cso_release_all(p->cso);
cso_destroy_context(p->cso);
p->pipe->destroy(p->pipe);
p->screen->destroy(p->screen);
+ pipe_loader_release(&p->dev, 1);
FREE(p);
}
cso_set_framebuffer(p->cso, &p->framebuffer);
/* clear the render target */
- p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
+ p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
/* set misc state we care about */
cso_set_blend(p->cso, &p->blend);
cso_set_viewport(p->cso, &p->viewport);
/* sampler */
- cso_single_sampler(p->cso, 0, &p->sampler);
- cso_single_sampler_done(p->cso);
+ cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler);
+ cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
/* texture sampler view */
- cso_set_fragment_sampler_views(p->cso, 1, &p->view);
+ cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);
/* shaders */
cso_set_fragment_shader_handle(p->cso, p->fs);
/* vertex element data */
cso_set_vertex_elements(p->cso, 2, p->velem);
- util_draw_vertex_buffer(p->pipe,
- p->vbuf, 0,
+ util_draw_vertex_buffer(p->pipe, p->cso,
+ p->vbuf, 0, 0,
PIPE_PRIM_QUADS,
4, /* verts */
2); /* attribs/vert */
- p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ p->pipe->flush(p->pipe, NULL, 0);
debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
}