/* util_make_[fragment|vertex]_passthrough_shader */
#include "util/u_simple_shaders.h"
-/* softpipe software driver */
-#include "softpipe/sp_public.h"
-
+/* sw_screen_create: to get a software pipe driver */
+#include "target-helpers/inline_sw_helper.h"
+/* debug_screen_wrap: to wrap with debug pipe drivers */
+#include "target-helpers/inline_debug_helper.h"
/* null software winsys */
#include "sw/null/null_sw_winsys.h"
-/* traceing support see src/gallium/drivers/trace/README for more info. */
-#if USE_TRACE
-#include "trace/tr_screen.h"
-#include "trace/tr_context.h"
-#endif
-
struct program
{
struct pipe_screen *screen;
static void init_prog(struct program *p)
{
+ struct pipe_surface surf_tmpl;
/* create the software rasterizer */
- p->screen = softpipe_create_screen(null_sw_create());
-#if USE_TRACE
- p->screen = trace_screen_create(p->screen);
-#endif
+ p->screen = sw_screen_create(null_sw_create());
+ /* wrap the screen with any debugger */
+ p->screen = debug_screen_wrap(p->screen);
+
+ /* create the pipe driver context and cso context */
p->pipe = p->screen->context_create(p->screen, NULL);
p->cso = cso_create_context(p->pipe);
}
};
- p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(vertices));
+ p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
+ PIPE_USAGE_STATIC, sizeof(vertices));
pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
}
tmplt.width0 = WIDTH;
tmplt.height0 = HEIGHT;
tmplt.depth0 = 1;
+ tmplt.array_size = 1;
tmplt.last_level = 0;
tmplt.bind = PIPE_BIND_RENDER_TARGET;
struct pipe_transfer *t;
struct pipe_resource t_tmplt;
struct pipe_sampler_view v_tmplt;
- struct pipe_subresource sub;
struct pipe_box box;
memset(&t_tmplt, 0, sizeof(t_tmplt));
t_tmplt.width0 = 2;
t_tmplt.height0 = 2;
t_tmplt.depth0 = 1;
+ t_tmplt.array_size = 1;
t_tmplt.last_level = 0;
t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
p->tex = p->screen->resource_create(p->screen, &t_tmplt);
- memset(&sub, 0, sizeof(sub));
memset(&box, 0, sizeof(box));
box.width = 2;
box.height = 2;
- t = p->pipe->get_transfer(p->pipe, p->tex, sub, PIPE_TRANSFER_WRITE, &box);
+ t = p->pipe->get_transfer(p->pipe, p->tex, 0, PIPE_TRANSFER_WRITE, &box);
ptr = p->pipe->transfer_map(p->pipe, t);
ptr[0] = 0xffff0000;
/* rasterizer */
memset(&p->rasterizer, 0, sizeof(p->rasterizer));
- p->rasterizer.front_winding = PIPE_WINDING_CW;
- p->rasterizer.cull_mode = PIPE_WINDING_NONE;
+ p->rasterizer.cull_face = PIPE_FACE_NONE;
p->rasterizer.gl_rasterization_rules = 1;
/* sampler */
p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
p->sampler.normalized_coords = 1;
+ surf_tmpl.format = templat.format;
+ surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+ surf_tmpl.u.tex.level = 0;
+ surf_tmpl.u.tex.first_layer = 0;
+ surf_tmpl.u.tex.last_layer = 0;
/* drawing destination */
memset(&p->framebuffer, 0, sizeof(p->framebuffer));
p->framebuffer.width = WIDTH;
p->framebuffer.height = HEIGHT;
p->framebuffer.nr_cbufs = 1;
- p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+ p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
/* viewport, depth isn't really needed */
{
}
/* fragment shader */
- p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D);
+ p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
}
static void close_prog(struct program *p)