st/nine: Begin programmable shader fog support
[mesa.git] / src / gallium / tests / trivial / quad-tex.c
index 1d52aff34396235d98c41dec22a59a6ac3d1450c..c019c7bb0a3c590b9579db22b2d0965c4686b3fd 100644 (file)
@@ -243,12 +243,10 @@ static void init_prog(struct program *p)
                p->viewport.scale[0] = half_width;
                p->viewport.scale[1] = half_height * scale;
                p->viewport.scale[2] = half_depth;
-               p->viewport.scale[3] = 1.0f;
 
                p->viewport.translate[0] = half_width + x;
                p->viewport.translate[1] = (half_height + y) * scale + bias;
                p->viewport.translate[2] = half_depth + z;
-               p->viewport.translate[3] = 0.0f;
        }
 
        /* vertex elements state */
@@ -268,20 +266,18 @@ static void init_prog(struct program *p)
                const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
                                                TGSI_SEMANTIC_GENERIC };
                const uint semantic_indexes[] = { 0, 0 };
-               p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+               p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
        }
 
        /* fragment shader */
-       p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
+       p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
+                                             TGSI_INTERPOLATE_LINEAR,
+                                             TGSI_RETURN_TYPE_FLOAT);
 }
 
 static void close_prog(struct program *p)
 {
-       /* unset bound textures as well */
-       cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 0, NULL);
-
-       /* unset all state */
-       cso_release_all(p->cso);
+       cso_destroy_context(p->cso);
 
        p->pipe->delete_vs_state(p->pipe, p->vs);
        p->pipe->delete_fs_state(p->pipe, p->fs);
@@ -292,7 +288,6 @@ static void close_prog(struct program *p)
        pipe_resource_reference(&p->tex, NULL);
        pipe_resource_reference(&p->vbuf, NULL);
 
-       cso_destroy_context(p->cso);
        p->pipe->destroy(p->pipe);
        p->screen->destroy(p->screen);
        pipe_loader_release(&p->dev, 1);
@@ -302,6 +297,8 @@ static void close_prog(struct program *p)
 
 static void draw(struct program *p)
 {
+       const struct pipe_sampler_state *samplers[] = {&p->sampler};
+
        /* set the render target */
        cso_set_framebuffer(p->cso, &p->framebuffer);
 
@@ -315,8 +312,7 @@ static void draw(struct program *p)
        cso_set_viewport(p->cso, &p->viewport);
 
        /* sampler */
-       cso_single_sampler(p->cso, PIPE_SHADER_FRAGMENT, 0, &p->sampler);
-       cso_single_sampler_done(p->cso, PIPE_SHADER_FRAGMENT);
+       cso_set_samplers(p->cso, PIPE_SHADER_FRAGMENT, 1, samplers);
 
        /* texture sampler view */
        cso_set_sampler_views(p->cso, PIPE_SHADER_FRAGMENT, 1, &p->view);