#define USE_TRACE 0
#define WIDTH 300
#define HEIGHT 300
-#define NEAR 30
-#define FAR 1000
+#define NEAR 0
+#define FAR 1
#define FLIP 0
/* pipe_*_state structs */
assert(ret);
/* init a pipe screen */
- p->screen = pipe_loader_create_screen(p->dev, 0);
+ p->screen = pipe_loader_create_screen(p->dev);
assert(p->screen);
/* create the pipe driver context and cso context */
p->rasterizer.cull_face = PIPE_FACE_NONE;
p->rasterizer.half_pixel_center = 1;
p->rasterizer.bottom_edge_rule = 1;
- p->rasterizer.depth_clip = 1;
+ p->rasterizer.depth_clip_near = 1;
+ p->rasterizer.depth_clip_far = 1;
surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
surf_tmpl.u.tex.level = 0;
{
float x = 0;
float y = 0;
- float z = FAR;
+ float z = NEAR;
float half_width = (float)WIDTH / 2.0f;
float half_height = (float)HEIGHT / 2.0f;
float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
/* vertex shader */
{
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR };
- const uint semantic_indexes[] = { 0, 0 };
- p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
+ const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR };
+ const uint semantic_indexes[] = { 0, 0 };
+ p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */