#define USE_TRACE 0
#define WIDTH 300
#define HEIGHT 300
-#define NEAR 30
-#define FAR 1000
+#define NEAR 0
+#define FAR 1
#define FLIP 0
/* pipe_*_state structs */
struct pipe_rasterizer_state rasterizer;
struct pipe_viewport_state viewport;
struct pipe_framebuffer_state framebuffer;
- struct pipe_vertex_element velem[2];
+ struct cso_velems_state velem;
void *vs;
void *fs;
/* create the pipe driver context and cso context */
p->pipe = p->screen->context_create(p->screen, NULL, 0);
- p->cso = cso_create_context(p->pipe);
+ p->cso = cso_create_context(p->pipe, 0);
/* set clear color */
p->clear_color.f[0] = 0.3;
p->rasterizer.cull_face = PIPE_FACE_NONE;
p->rasterizer.half_pixel_center = 1;
p->rasterizer.bottom_edge_rule = 1;
- p->rasterizer.depth_clip = 1;
+ p->rasterizer.depth_clip_near = 1;
+ p->rasterizer.depth_clip_far = 1;
surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
surf_tmpl.u.tex.level = 0;
{
float x = 0;
float y = 0;
- float z = FAR;
+ float z = NEAR;
float half_width = (float)WIDTH / 2.0f;
float half_height = (float)HEIGHT / 2.0f;
float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
}
/* vertex elements state */
- memset(p->velem, 0, sizeof(p->velem));
- p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
- p->velem[0].instance_divisor = 0;
- p->velem[0].vertex_buffer_index = 0;
- p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ memset(&p->velem, 0, sizeof(p->velem));
+ p->velem.count = 2;
- p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
- p->velem[1].instance_divisor = 0;
- p->velem[1].vertex_buffer_index = 0;
- p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ p->velem.velems[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
+ p->velem.velems[0].instance_divisor = 0;
+ p->velem.velems[0].vertex_buffer_index = 0;
+ p->velem.velems[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+
+ p->velem.velems[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
+ p->velem.velems[1].instance_divisor = 0;
+ p->velem.velems[1].vertex_buffer_index = 0;
+ p->velem.velems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
/* vertex shader */
{
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_COLOR };
- const uint semantic_indexes[] = { 0, 0 };
- p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
+ const enum tgsi_semantic semantic_names[] =
+ { TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR };
+ const uint semantic_indexes[] = { 0, 0 };
+ p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */
cso_set_framebuffer(p->cso, &p->framebuffer);
/* clear the render target */
- p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
+ p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, NULL, &p->clear_color, 0, 0);
/* set misc state we care about */
cso_set_blend(p->cso, &p->blend);
cso_set_vertex_shader_handle(p->cso, p->vs);
/* vertex element data */
- cso_set_vertex_elements(p->cso, 2, p->velem);
+ cso_set_vertex_elements(p->cso, &p->velem);
util_draw_vertex_buffer(p->pipe, p->cso,
p->vbuf, 0, 0,