gallium: add flags parameter to pipe_screen::context_create
[mesa.git] / src / gallium / tests / trivial / tri.c
index 48305240a4b8d920ecebff69d379121216588407..a555200842e6e75b7e0e332724022b0bd6949156 100644 (file)
 #include "util/u_memory.h"
 /* util_make_[fragment|vertex]_passthrough_shader */
 #include "util/u_simple_shaders.h"
-
-/* softpipe software driver */
-#include "softpipe/sp_public.h"
-
-/* null software winsys */
-#include "sw/null/null_sw_winsys.h"
-
-/* traceing support see src/gallium/drivers/trace/README for more info. */
-#if USE_TRACE
-#include "trace/tr_screen.h"
-#include "trace/tr_context.h"
-#endif
+/* to get a hardware pipe driver */
+#include "pipe-loader/pipe_loader.h"
 
 struct program
 {
+       struct pipe_loader_device *dev;
        struct pipe_screen *screen;
        struct pipe_context *pipe;
        struct cso_context *cso;
@@ -84,7 +75,7 @@ struct program
        void *vs;
        void *fs;
 
-       float clear_color[4];
+       union pipe_color_union clear_color;
 
        struct pipe_resource *vbuf;
        struct pipe_resource *target;
@@ -92,19 +83,26 @@ struct program
 
 static void init_prog(struct program *p)
 {
-       /* create the software rasterizer */
-       p->screen = softpipe_create_screen(null_sw_create());
-#if USE_TRACE
-       p->screen = trace_screen_create(p->screen);
-#endif
-       p->pipe = p->screen->context_create(p->screen, NULL);
+       struct pipe_surface surf_tmpl;
+       int ret;
+
+       /* find a hardware device */
+       ret = pipe_loader_probe(&p->dev, 1);
+       assert(ret);
+
+       /* init a pipe screen */
+       p->screen = pipe_loader_create_screen(p->dev, PIPE_SEARCH_DIR);
+       assert(p->screen);
+
+       /* create the pipe driver context and cso context */
+       p->pipe = p->screen->context_create(p->screen, NULL, 0);
        p->cso = cso_create_context(p->pipe);
 
        /* set clear color */
-       p->clear_color[0] = 0.3;
-       p->clear_color[1] = 0.1;
-       p->clear_color[2] = 0.3;
-       p->clear_color[3] = 1.0;
+       p->clear_color.f[0] = 0.3;
+       p->clear_color.f[1] = 0.1;
+       p->clear_color.f[2] = 0.3;
+       p->clear_color.f[3] = 1.0;
 
        /* vertex buffer */
        {
@@ -123,7 +121,8 @@ static void init_prog(struct program *p)
                        }
                };
 
-               p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(vertices));
+               p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
+                                            PIPE_USAGE_DEFAULT, sizeof(vertices));
                pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
        }
 
@@ -136,6 +135,7 @@ static void init_prog(struct program *p)
                tmplt.width0 = WIDTH;
                tmplt.height0 = HEIGHT;
                tmplt.depth0 = 1;
+               tmplt.array_size = 1;
                tmplt.last_level = 0;
                tmplt.bind = PIPE_BIND_RENDER_TARGET;
 
@@ -151,16 +151,21 @@ static void init_prog(struct program *p)
 
        /* rasterizer */
        memset(&p->rasterizer, 0, sizeof(p->rasterizer));
-       p->rasterizer.front_winding = PIPE_WINDING_CW;
-       p->rasterizer.cull_mode = PIPE_WINDING_NONE;
-       p->rasterizer.gl_rasterization_rules = 1;
-
+       p->rasterizer.cull_face = PIPE_FACE_NONE;
+       p->rasterizer.half_pixel_center = 1;
+       p->rasterizer.bottom_edge_rule = 1;
+       p->rasterizer.depth_clip = 1;
+
+       surf_tmpl.format = PIPE_FORMAT_B8G8R8A8_UNORM;
+       surf_tmpl.u.tex.level = 0;
+       surf_tmpl.u.tex.first_layer = 0;
+       surf_tmpl.u.tex.last_layer = 0;
        /* drawing destination */
        memset(&p->framebuffer, 0, sizeof(p->framebuffer));
        p->framebuffer.width = WIDTH;
        p->framebuffer.height = HEIGHT;
        p->framebuffer.nr_cbufs = 1;
-       p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+       p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
 
        /* viewport, depth isn't really needed */
        {
@@ -183,12 +188,10 @@ static void init_prog(struct program *p)
                p->viewport.scale[0] = half_width;
                p->viewport.scale[1] = half_height * scale;
                p->viewport.scale[2] = half_depth;
-               p->viewport.scale[3] = 1.0f;
 
                p->viewport.translate[0] = half_width + x;
                p->viewport.translate[1] = (half_height + y) * scale + bias;
                p->viewport.translate[2] = half_depth + z;
-               p->viewport.translate[3] = 0.0f;
        }
 
        /* vertex elements state */
@@ -208,17 +211,17 @@ static void init_prog(struct program *p)
                        const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
                                                        TGSI_SEMANTIC_COLOR };
                        const uint semantic_indexes[] = { 0, 0 };
-                       p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
+                       p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
        }
 
        /* fragment shader */
-       p->fs = util_make_fragment_passthrough_shader(p->pipe);
+       p->fs = util_make_fragment_passthrough_shader(p->pipe,
+                    TGSI_SEMANTIC_COLOR, TGSI_INTERPOLATE_PERSPECTIVE, TRUE);
 }
 
 static void close_prog(struct program *p)
 {
-       /* unset all state */
-       cso_release_all(p->cso);
+       cso_destroy_context(p->cso);
 
        p->pipe->delete_vs_state(p->pipe, p->vs);
        p->pipe->delete_fs_state(p->pipe, p->fs);
@@ -227,9 +230,9 @@ static void close_prog(struct program *p)
        pipe_resource_reference(&p->target, NULL);
        pipe_resource_reference(&p->vbuf, NULL);
 
-       cso_destroy_context(p->cso);
        p->pipe->destroy(p->pipe);
        p->screen->destroy(p->screen);
+       pipe_loader_release(&p->dev, 1);
 
        FREE(p);
 }
@@ -240,7 +243,7 @@ static void draw(struct program *p)
        cso_set_framebuffer(p->cso, &p->framebuffer);
 
        /* clear the render target */
-       p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
+       p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, &p->clear_color, 0, 0);
 
        /* set misc state we care about */
        cso_set_blend(p->cso, &p->blend);
@@ -255,13 +258,13 @@ static void draw(struct program *p)
        /* vertex element data */
        cso_set_vertex_elements(p->cso, 2, p->velem);
 
-       util_draw_vertex_buffer(p->pipe,
-                               p->vbuf, 0,
+       util_draw_vertex_buffer(p->pipe, p->cso,
+                               p->vbuf, 0, 0,
                                PIPE_PRIM_TRIANGLES,
                                3,  /* verts */
                                2); /* attribs/vert */
 
-       p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+        p->pipe->flush(p->pipe, NULL, 0);
 
        debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
 }