gallium: add usage parameter to pipe_buffer_create
[mesa.git] / src / gallium / tests / trivial / tri.c
index 667a27b28ab87363e55ecca72be4459b7c9ae4f8..b89cfe0d98920ef2a79d5fd19b6b5542abc7e7a2 100644 (file)
@@ -87,6 +87,7 @@ struct program
 
 static void init_prog(struct program *p)
 {
+       struct pipe_surface surf_tmpl;
        /* create the software rasterizer */
        p->screen = sw_screen_create(null_sw_create());
        /* wrap the screen with any debugger */
@@ -119,7 +120,8 @@ static void init_prog(struct program *p)
                        }
                };
 
-               p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(vertices));
+               p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER,
+                                            PIPE_USAGE_STATIC, sizeof(vertices));
                pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
        }
 
@@ -132,6 +134,7 @@ static void init_prog(struct program *p)
                tmplt.width0 = WIDTH;
                tmplt.height0 = HEIGHT;
                tmplt.depth0 = 1;
+               tmplt.array_size = 1;
                tmplt.last_level = 0;
                tmplt.bind = PIPE_BIND_RENDER_TARGET;
 
@@ -150,12 +153,17 @@ static void init_prog(struct program *p)
        p->rasterizer.cull_face = PIPE_FACE_NONE;
        p->rasterizer.gl_rasterization_rules = 1;
 
+       surf_tmpl.format = templat.format;
+       surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
+       surf_tmpl.u.tex.level = 0;
+       surf_tmpl.u.tex.first_layer = 0;
+       surf_tmpl.u.tex.last_layer = 0;
        /* drawing destination */
        memset(&p->framebuffer, 0, sizeof(p->framebuffer));
        p->framebuffer.width = WIDTH;
        p->framebuffer.height = HEIGHT;
        p->framebuffer.nr_cbufs = 1;
-       p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
+       p->framebuffer.cbufs[0] = p->pipe->create_surface(p->pipe, p->target, &surf_tmpl);
 
        /* viewport, depth isn't really needed */
        {