*/
#include "amdgpu_winsys.h"
-
-#ifndef NO_ENTRIES
-#define NO_ENTRIES 32
-#endif
-
-#ifndef NO_MACRO_ENTRIES
-#define NO_MACRO_ENTRIES 16
-#endif
+#include "util/u_format.h"
#ifndef CIASICIDGFXENGINE_SOUTHERNISLAND
#define CIASICIDGFXENGINE_SOUTHERNISLAND 0x0000000A
#endif
-static int amdgpu_surface_sanity(const struct radeon_surf *surf)
+static int amdgpu_surface_sanity(const struct pipe_resource *tex)
{
- unsigned type = RADEON_SURF_GET(surf->flags, TYPE);
-
- if (!(surf->flags & RADEON_SURF_HAS_TILE_MODE_INDEX))
- return -EINVAL;
-
/* all dimension must be at least 1 ! */
- if (!surf->npix_x || !surf->npix_y || !surf->npix_z ||
- !surf->array_size)
- return -EINVAL;
-
- if (!surf->blk_w || !surf->blk_h || !surf->blk_d)
+ if (!tex->width0 || !tex->height0 || !tex->depth0 ||
+ !tex->array_size)
return -EINVAL;
- switch (surf->nsamples) {
+ switch (tex->nr_samples) {
+ case 0:
case 1:
case 2:
case 4:
return -EINVAL;
}
- switch (type) {
- case RADEON_SURF_TYPE_1D:
- if (surf->npix_y > 1)
+ switch (tex->target) {
+ case PIPE_TEXTURE_1D:
+ if (tex->height0 > 1)
return -EINVAL;
/* fall through */
- case RADEON_SURF_TYPE_2D:
- case RADEON_SURF_TYPE_CUBEMAP:
- if (surf->npix_z > 1 || surf->array_size > 1)
+ case PIPE_TEXTURE_2D:
+ case PIPE_TEXTURE_RECT:
+ if (tex->depth0 > 1 || tex->array_size > 1)
return -EINVAL;
break;
- case RADEON_SURF_TYPE_3D:
- if (surf->array_size > 1)
+ case PIPE_TEXTURE_3D:
+ if (tex->array_size > 1)
return -EINVAL;
break;
- case RADEON_SURF_TYPE_1D_ARRAY:
- if (surf->npix_y > 1)
+ case PIPE_TEXTURE_1D_ARRAY:
+ if (tex->height0 > 1)
return -EINVAL;
/* fall through */
- case RADEON_SURF_TYPE_2D_ARRAY:
- if (surf->npix_z > 1)
+ case PIPE_TEXTURE_CUBE:
+ case PIPE_TEXTURE_2D_ARRAY:
+ case PIPE_TEXTURE_CUBE_ARRAY:
+ if (tex->depth0 > 1)
return -EINVAL;
break;
default:
}
static int compute_level(struct amdgpu_winsys *ws,
+ const struct pipe_resource *tex,
struct radeon_surf *surf, bool is_stencil,
- unsigned level, unsigned type, bool compressed,
+ unsigned level, bool compressed,
ADDR_COMPUTE_SURFACE_INFO_INPUT *AddrSurfInfoIn,
ADDR_COMPUTE_SURFACE_INFO_OUTPUT *AddrSurfInfoOut,
ADDR_COMPUTE_DCCINFO_INPUT *AddrDccIn,
ADDR_E_RETURNCODE ret;
AddrSurfInfoIn->mipLevel = level;
- AddrSurfInfoIn->width = u_minify(surf->npix_x, level);
- AddrSurfInfoIn->height = u_minify(surf->npix_y, level);
+ AddrSurfInfoIn->width = u_minify(tex->width0, level);
+ AddrSurfInfoIn->height = u_minify(tex->height0, level);
- if (type == RADEON_SURF_TYPE_3D)
- AddrSurfInfoIn->numSlices = u_minify(surf->npix_z, level);
- else if (type == RADEON_SURF_TYPE_CUBEMAP)
+ if (tex->target == PIPE_TEXTURE_3D)
+ AddrSurfInfoIn->numSlices = u_minify(tex->depth0, level);
+ else if (tex->target == PIPE_TEXTURE_CUBE)
AddrSurfInfoIn->numSlices = 6;
else
- AddrSurfInfoIn->numSlices = surf->array_size;
+ AddrSurfInfoIn->numSlices = tex->array_size;
if (level > 0) {
/* Set the base level pitch. This is needed for calculation
}
surf_level = is_stencil ? &surf->stencil_level[level] : &surf->level[level];
- surf_level->offset = align64(surf->bo_size, AddrSurfInfoOut->baseAlign);
+ surf_level->offset = align64(surf->surf_size, AddrSurfInfoOut->baseAlign);
surf_level->slice_size = AddrSurfInfoOut->sliceSize;
- surf_level->pitch_bytes = AddrSurfInfoOut->pitch * (is_stencil ? 1 : surf->bpe);
- surf_level->npix_x = u_minify(surf->npix_x, level);
- surf_level->npix_y = u_minify(surf->npix_y, level);
- surf_level->npix_z = u_minify(surf->npix_z, level);
surf_level->nblk_x = AddrSurfInfoOut->pitch;
surf_level->nblk_y = AddrSurfInfoOut->height;
- if (type == RADEON_SURF_TYPE_3D)
- surf_level->nblk_z = AddrSurfInfoOut->depth;
- else
- surf_level->nblk_z = 1;
switch (AddrSurfInfoOut->tileMode) {
case ADDR_TM_LINEAR_ALIGNED:
else
surf->tiling_index[level] = AddrSurfInfoOut->tileIndex;
- surf->bo_size = surf_level->offset + AddrSurfInfoOut->surfSize;
+ surf->surf_size = surf_level->offset + AddrSurfInfoOut->surfSize;
/* Clear DCC fields at the beginning. */
surf_level->dcc_offset = 0;
- surf_level->dcc_enabled = false;
/* The previous level's flag tells us if we can use DCC for this level. */
if (AddrSurfInfoIn->flags.dccCompatible &&
if (ret == ADDR_OK) {
surf_level->dcc_offset = surf->dcc_size;
surf_level->dcc_fast_clear_size = AddrDccOut->dccFastClearSize;
- surf_level->dcc_enabled = true;
+ surf->num_dcc_levels = level + 1;
surf->dcc_size = surf_level->dcc_offset + AddrDccOut->dccRamSize;
surf->dcc_alignment = MAX2(surf->dcc_alignment, AddrDccOut->dccRamBaseAlign);
}
}
static int amdgpu_surface_init(struct radeon_winsys *rws,
+ const struct pipe_resource *tex,
+ unsigned flags, unsigned bpe,
+ enum radeon_surf_mode mode,
struct radeon_surf *surf)
{
struct amdgpu_winsys *ws = (struct amdgpu_winsys*)rws;
- unsigned level, mode, type;
+ unsigned level;
bool compressed;
ADDR_COMPUTE_SURFACE_INFO_INPUT AddrSurfInfoIn = {0};
ADDR_COMPUTE_SURFACE_INFO_OUTPUT AddrSurfInfoOut = {0};
ADDR_TILEINFO AddrTileInfoOut = {0};
int r;
- r = amdgpu_surface_sanity(surf);
+ r = amdgpu_surface_sanity(tex);
if (r)
return r;
AddrHtileOut.size = sizeof(ADDR_COMPUTE_HTILE_INFO_OUTPUT);
AddrSurfInfoOut.pTileInfo = &AddrTileInfoOut;
- type = RADEON_SURF_GET(surf->flags, TYPE);
- mode = RADEON_SURF_GET(surf->flags, MODE);
+ surf->blk_w = util_format_get_blockwidth(tex->format);
+ surf->blk_h = util_format_get_blockheight(tex->format);
+ surf->bpe = bpe;
+ surf->flags = flags;
+
compressed = surf->blk_w == 4 && surf->blk_h == 4;
/* MSAA and FMASK require 2D tiling. */
- if (surf->nsamples > 1 ||
- (surf->flags & RADEON_SURF_FMASK))
+ if (tex->nr_samples > 1 ||
+ (flags & RADEON_SURF_FMASK))
mode = RADEON_SURF_MODE_2D;
/* DB doesn't support linear layouts. */
- if (surf->flags & (RADEON_SURF_Z_OR_SBUFFER) &&
+ if (flags & (RADEON_SURF_Z_OR_SBUFFER) &&
mode < RADEON_SURF_MODE_1D)
mode = RADEON_SURF_MODE_1D;
/* The format must be set correctly for the allocation of compressed
* textures to work. In other cases, setting the bpp is sufficient. */
if (compressed) {
- switch (surf->bpe) {
+ switch (bpe) {
case 8:
AddrSurfInfoIn.format = ADDR_FMT_BC1;
break;
}
}
else {
- AddrDccIn.bpp = AddrSurfInfoIn.bpp = surf->bpe * 8;
+ AddrDccIn.bpp = AddrSurfInfoIn.bpp = bpe * 8;
}
- AddrDccIn.numSamples = AddrSurfInfoIn.numSamples = surf->nsamples;
+ AddrDccIn.numSamples = AddrSurfInfoIn.numSamples =
+ tex->nr_samples ? tex->nr_samples : 1;
AddrSurfInfoIn.tileIndex = -1;
/* Set the micro tile type. */
- if (surf->flags & RADEON_SURF_SCANOUT)
+ if (flags & RADEON_SURF_SCANOUT)
AddrSurfInfoIn.tileType = ADDR_DISPLAYABLE;
- else if (surf->flags & RADEON_SURF_Z_OR_SBUFFER)
+ else if (flags & (RADEON_SURF_Z_OR_SBUFFER | RADEON_SURF_FMASK))
AddrSurfInfoIn.tileType = ADDR_DEPTH_SAMPLE_ORDER;
else
AddrSurfInfoIn.tileType = ADDR_NON_DISPLAYABLE;
- AddrSurfInfoIn.flags.color = !(surf->flags & RADEON_SURF_Z_OR_SBUFFER);
- AddrSurfInfoIn.flags.depth = (surf->flags & RADEON_SURF_ZBUFFER) != 0;
- AddrSurfInfoIn.flags.cube = type == RADEON_SURF_TYPE_CUBEMAP;
- AddrSurfInfoIn.flags.display = (surf->flags & RADEON_SURF_SCANOUT) != 0;
- AddrSurfInfoIn.flags.pow2Pad = surf->last_level > 0;
- AddrSurfInfoIn.flags.tcCompatible = (surf->flags & RADEON_SURF_TC_COMPATIBLE_HTILE) != 0;
+ AddrSurfInfoIn.flags.color = !(flags & RADEON_SURF_Z_OR_SBUFFER);
+ AddrSurfInfoIn.flags.depth = (flags & RADEON_SURF_ZBUFFER) != 0;
+ AddrSurfInfoIn.flags.cube = tex->target == PIPE_TEXTURE_CUBE;
+ AddrSurfInfoIn.flags.fmask = (flags & RADEON_SURF_FMASK) != 0;
+ AddrSurfInfoIn.flags.display = (flags & RADEON_SURF_SCANOUT) != 0;
+ AddrSurfInfoIn.flags.pow2Pad = tex->last_level > 0;
+ AddrSurfInfoIn.flags.tcCompatible = (flags & RADEON_SURF_TC_COMPATIBLE_HTILE) != 0;
/* Only degrade the tile mode for space if TC-compatible HTILE hasn't been
* requested, because TC-compatible HTILE requires 2D tiling.
*/
- AddrSurfInfoIn.flags.degrade4Space = !AddrSurfInfoIn.flags.tcCompatible;
+ AddrSurfInfoIn.flags.degrade4Space = !AddrSurfInfoIn.flags.tcCompatible &&
+ !AddrSurfInfoIn.flags.fmask &&
+ tex->nr_samples <= 1 &&
+ (flags & RADEON_SURF_OPTIMIZE_FOR_SPACE);
+ AddrSurfInfoIn.flags.opt4Space = AddrSurfInfoIn.flags.degrade4Space;
/* DCC notes:
* - If we add MSAA support, keep in mind that CB can't decompress 8bpp
* driver team).
*/
AddrSurfInfoIn.flags.dccCompatible = ws->info.chip_class >= VI &&
- !(surf->flags & RADEON_SURF_Z_OR_SBUFFER) &&
- !(surf->flags & RADEON_SURF_DISABLE_DCC) &&
+ !(flags & RADEON_SURF_Z_OR_SBUFFER) &&
+ !(flags & RADEON_SURF_DISABLE_DCC) &&
!compressed && AddrDccIn.numSamples <= 1 &&
- ((surf->array_size == 1 && surf->npix_z == 1) ||
- surf->last_level == 0);
+ ((tex->array_size == 1 && tex->depth0 == 1) ||
+ tex->last_level == 0);
- AddrSurfInfoIn.flags.noStencil = (surf->flags & RADEON_SURF_SBUFFER) == 0;
+ AddrSurfInfoIn.flags.noStencil = (flags & RADEON_SURF_SBUFFER) == 0;
AddrSurfInfoIn.flags.compressZ = AddrSurfInfoIn.flags.depth;
/* noStencil = 0 can result in a depth part that is incompatible with
* TODO: update addrlib to a newer version, remove this, and
* use flags.matchStencilTileCfg = 1 as an alternative fix.
*/
- if (surf->last_level > 0)
+ if (tex->last_level > 0)
AddrSurfInfoIn.flags.noStencil = 1;
/* Set preferred macrotile parameters. This is usually required
* for shared resources. This is for 2D tiling only. */
if (AddrSurfInfoIn.tileMode >= ADDR_TM_2D_TILED_THIN1 &&
surf->bankw && surf->bankh && surf->mtilea && surf->tile_split) {
+ assert(!(flags & RADEON_SURF_FMASK));
+
/* If any of these parameters are incorrect, the calculation
* will fail. */
AddrTileInfoIn.banks = surf->num_banks;
* For now, just figure it out here.
* Note that only 2D_TILE_THIN1 is handled here.
*/
- assert(!(surf->flags & RADEON_SURF_Z_OR_SBUFFER));
+ assert(!(flags & RADEON_SURF_Z_OR_SBUFFER));
assert(AddrSurfInfoIn.tileMode == ADDR_TM_2D_TILED_THIN1);
if (ws->info.chip_class == SI) {
if (AddrSurfInfoIn.tileType == ADDR_DISPLAYABLE) {
- if (surf->bpe == 2)
+ if (bpe == 2)
AddrSurfInfoIn.tileIndex = 11; /* 16bpp */
else
AddrSurfInfoIn.tileIndex = 12; /* 32bpp */
} else {
- if (surf->bpe == 1)
+ if (bpe == 1)
AddrSurfInfoIn.tileIndex = 14; /* 8bpp */
- else if (surf->bpe == 2)
+ else if (bpe == 2)
AddrSurfInfoIn.tileIndex = 15; /* 16bpp */
- else if (surf->bpe == 4)
+ else if (bpe == 4)
AddrSurfInfoIn.tileIndex = 16; /* 32bpp */
else
AddrSurfInfoIn.tileIndex = 17; /* 64bpp (and 128bpp) */
}
}
- surf->bo_size = 0;
+ surf->num_dcc_levels = 0;
+ surf->surf_size = 0;
surf->dcc_size = 0;
surf->dcc_alignment = 1;
surf->htile_size = 0;
surf->htile_alignment = 1;
/* Calculate texture layout information. */
- for (level = 0; level <= surf->last_level; level++) {
- r = compute_level(ws, surf, false, level, type, compressed,
+ for (level = 0; level <= tex->last_level; level++) {
+ r = compute_level(ws, tex, surf, false, level, compressed,
&AddrSurfInfoIn, &AddrSurfInfoOut,
&AddrDccIn, &AddrDccOut, &AddrHtileIn, &AddrHtileOut);
if (r)
return r;
if (level == 0) {
- surf->bo_alignment = AddrSurfInfoOut.baseAlign;
+ surf->surf_alignment = AddrSurfInfoOut.baseAlign;
surf->pipe_config = AddrSurfInfoOut.pTileInfo->pipeConfig - 1;
set_micro_tile_mode(surf, &ws->info);
}
/* Calculate texture layout information for stencil. */
- if (surf->flags & RADEON_SURF_SBUFFER) {
+ if (flags & RADEON_SURF_SBUFFER) {
AddrSurfInfoIn.bpp = 8;
AddrSurfInfoIn.flags.depth = 0;
AddrSurfInfoIn.flags.stencil = 1;
/* This will be ignored if AddrSurfInfoIn.pTileInfo is NULL. */
AddrTileInfoIn.tileSplitBytes = surf->stencil_tile_split;
- for (level = 0; level <= surf->last_level; level++) {
- r = compute_level(ws, surf, true, level, type, compressed,
+ for (level = 0; level <= tex->last_level; level++) {
+ r = compute_level(ws, tex, surf, true, level, compressed,
&AddrSurfInfoIn, &AddrSurfInfoOut, &AddrDccIn, &AddrDccOut,
NULL, NULL);
if (r)
* This is what addrlib does, but calling addrlib would be a lot more
* complicated.
*/
- if (surf->dcc_size && surf->last_level > 0) {
- surf->dcc_size = align64(surf->bo_size >> 8,
+ if (surf->dcc_size && tex->last_level > 0) {
+ surf->dcc_size = align64(surf->surf_size >> 8,
ws->info.pipe_interleave_bytes *
ws->info.num_tile_pipes);
}
/* Make sure HTILE covers the whole miptree, because the shader reads
* TC-compatible HTILE even for levels where it's disabled by DB.
*/
- if (surf->htile_size && surf->last_level)
+ if (surf->htile_size && tex->last_level)
surf->htile_size *= 2;
+ surf->is_linear = surf->level[0].mode == RADEON_SURF_MODE_LINEAR_ALIGNED;
return 0;
}