state->bo[1]->fence = ctx->radeon->fence;
}
} else {
- r600_bo_reference(ctx->radeon, &block->reloc[1].bo, NULL);
- r600_bo_reference(ctx->radeon, &block->reloc[2].bo, NULL);
if (is_vertex) {
/* VERTEX RESOURCE, we preted there is 2 bo to relocate so
* we have single case btw VERTEX & TEXTURE resource