vswc->base.flush = vmw_swc_flush;
vswc->base.surface_map = vmw_svga_winsys_surface_map;
vswc->base.surface_unmap = vmw_svga_winsys_surface_unmap;
+ vswc->base.surface_invalidate = vmw_svga_winsys_surface_invalidate;
- vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create;
- vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy;
+ vswc->base.shader_create = vmw_svga_winsys_vgpu10_shader_create;
+ vswc->base.shader_destroy = vmw_svga_winsys_vgpu10_shader_destroy;
- vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind;
+ vswc->base.resource_rebind = vmw_svga_winsys_resource_rebind;
if (sws->have_vgpu10)
vswc->base.cid = vmw_ioctl_extended_context_create(vws, sws->have_vgpu10);