#include "vmw_context.h"
#include "pipebuffer/pb_bufmgr.h"
+void
+vmw_svga_winsys_surface_init(struct svga_winsys_screen *sws,
+ struct svga_winsys_surface *srf,
+ unsigned surf_size, SVGA3dSurfaceAllFlags flags)
+{
+ struct vmw_svga_winsys_surface *vsrf = vmw_svga_winsys_surface(srf);
+ void *data = NULL;
+ struct pb_buffer *pb_buf;
+ uint32_t pb_flags;
+ struct vmw_winsys_screen *vws = vsrf->screen;
+ pb_flags = PIPE_TRANSFER_READ_WRITE | PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE;
+
+ struct pb_manager *provider;
+ struct pb_desc desc;
+
+ data = vmw_svga_winsys_buffer_map(&vws->base, vsrf->buf,
+ PIPE_TRANSFER_DONTBLOCK | pb_flags);
+ if (data)
+ goto out_unlock;
+
+ provider = vws->pools.mob_fenced;
+ memset(&desc, 0, sizeof(desc));
+ desc.alignment = 4096;
+ pb_buf = provider->create_buffer(provider, vsrf->size, &desc);
+ if (pb_buf != NULL) {
+ struct svga_winsys_buffer *vbuf =
+ vmw_svga_winsys_buffer_wrap(pb_buf);
+
+ data = vmw_svga_winsys_buffer_map(&vws->base, vbuf, pb_flags);
+ if (data) {
+ if (vsrf->buf) {
+ vmw_svga_winsys_buffer_destroy(&vws->base, vsrf->buf);
+ vsrf->buf = vbuf;
+ goto out_unlock;
+ } else
+ vmw_svga_winsys_buffer_destroy(&vws->base, vbuf);
+ }
+ }
+ data = vmw_svga_winsys_buffer_map(&vws->base, vsrf->buf, pb_flags);
+ if (data == NULL)
+ goto out_unlock;
+
+out_unlock:
+ mtx_unlock(&vsrf->mutex);
+
+ if (data)
+ {
+ if (flags & SVGA3D_SURFACE_BIND_STREAM_OUTPUT) {
+ memset(data, 0, surf_size + sizeof(SVGA3dDXSOState));
+ }
+ else {
+ memset(data, 0, surf_size);
+ }
+ }
+ mtx_lock(&vsrf->mutex);
+ vmw_svga_winsys_buffer_unmap(&vsrf->screen->base, vsrf->buf);
+ mtx_unlock(&vsrf->mutex);
+}
+
+
+
void *
vmw_svga_winsys_surface_map(struct svga_winsys_context *swc,
struct svga_winsys_surface *srf,
- unsigned flags, boolean *retry)
+ unsigned flags, boolean *retry,
+ boolean *rebind)
{
struct vmw_svga_winsys_surface *vsrf = vmw_svga_winsys_surface(srf);
void *data = NULL;
struct vmw_winsys_screen *vws = vsrf->screen;
*retry = FALSE;
+ *rebind = FALSE;
assert((flags & (PIPE_TRANSFER_READ | PIPE_TRANSFER_WRITE)) != 0);
mtx_lock(&vsrf->mutex);
if (vsrf->buf)
vmw_svga_winsys_buffer_destroy(&vws->base, vsrf->buf);
vsrf->buf = vbuf;
+
+ /* Rebind persistent maps immediately */
+ if (flags & PIPE_TRANSFER_PERSISTENT) {
+ *rebind = TRUE;
+ vsrf->rebind = FALSE;
+ }
goto out_mapped;
} else
vmw_svga_winsys_buffer_destroy(&vws->base, vbuf);