static struct sw_displaytarget*
hgl_winsys_displaytarget_create(struct sw_winsys* winsys,
unsigned textureUsage, enum pipe_format format, unsigned width,
- unsigned height, unsigned alignment, unsigned* stride)
+ unsigned height, unsigned alignment, const void *front_private,
+ unsigned* stride)
{
struct haiku_displaytarget* haikuDisplayTarget
= CALLOC_STRUCT(haiku_displaytarget);