env.Append(CPPDEFINES = [
'GLEW_BUILD',
- 'GLEW_STATIC',
+ #'GLEW_STATIC',
#'GLEW_MX', # Multiple Rendering Contexts support
])
'#/include',
])
-glew = env.StaticLibrary(
- target = 'glew',
- source = [
- 'glew.c',
- ],
-)
-
-env = env.Clone()
-
if env['platform'] == 'windows':
env.PrependUnique(LIBS = [
'glu32',
'GL',
'X11',
])
+
+if env['platform'] == 'windows':
+ target = 'glew'
+else:
+ target = 'GLEW'
+
+glew = env.SharedLibrary(
+ target = target,
+ source = [
+ 'glew.c',
+ ],
+)
+
+if env['platform'] == 'windows':
+ glew = env.FindIxes(glew, 'LIBPREFIX', 'LIBSUFFIX')
+
+env = env.Clone()
+
env.Prepend(LIBS = [glew])
env.Program(
target = 'visualinfo',
source = ['visualinfo.c'],
)
+
+Export('glew')