i915g: Use X tiling for textures
[mesa.git] / src / glsl / Android.gen.mk
index e4ccb7291ef0cbf716644c217925af238d76cde7..2ed9fa64bac99144f850f7d9ef65bd74b1704c53 100644 (file)
@@ -52,10 +52,10 @@ define local-l-or-ll-to-c-or-cpp
        $(hide) $(LEX) --nounistd -o$@ $<
 endef
 
-define local-y-to-c-and-h
+define glsl_local-y-to-c-and-h
        @mkdir -p $(dir $@)
        @echo "Mesa Yacc: $(PRIVATE_MODULE) <= $<"
-       $(hide) $(YACC) -o $@ $<
+       $(hide) $(YACC) -o $@ -p "glcpp_parser_" $<
 endef
 
 define local-yy-to-cpp-and-h
@@ -80,7 +80,7 @@ $(intermediates)/glcpp/glcpp-lex.c: $(LOCAL_PATH)/glcpp/glcpp-lex.l
        $(call local-l-or-ll-to-c-or-cpp)
 
 $(intermediates)/glcpp/glcpp-parse.c: $(LOCAL_PATH)/glcpp/glcpp-parse.y
-       $(call local-y-to-c-and-h)
+       $(call glsl_local-y-to-c-and-h)
 
 BUILTIN_COMPILER := $(BUILD_OUT_EXECUTABLES)/mesa_builtin_compiler$(BUILD_EXECUTABLE_SUFFIX)