mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git] / src / glsl / Makefile
index c20a6c9edd95f4aba570b57def4be45383e8b894..b2efb2abc512169ee885cec5ac6a314aa6165541 100644 (file)
@@ -56,6 +56,7 @@ CXX_SOURCES = \
        loop_analysis.cpp \
        loop_controls.cpp \
        loop_unroll.cpp \
+       lower_clip_distance.cpp \
        lower_discard.cpp \
        lower_if_to_cond_assign.cpp \
        lower_instructions.cpp \
@@ -188,11 +189,11 @@ install-dricore: default
 
 ##### RULES #####
 
-glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
-       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
+       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
 
-glsl_test: $(TEST_OBJECTS) libglsl.a builtin_stubs.o
-       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) builtin_stubs.o $(LIBS) -o $@
+glsl_test: $(TEST_OBJECTS) libglsl.a
+       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@
 
 glcpp: glcpp/glcpp
 glcpp/glcpp: $(GLCPP_OBJECTS)