ir.cpp \
ir_expression_flattening.cpp \
ir_function_can_inline.cpp \
+ ir_function_detect_recursion.cpp \
ir_function.cpp \
ir_hierarchical_visitor.cpp \
ir_hv_accept.cpp \
loop_analysis.cpp \
loop_controls.cpp \
loop_unroll.cpp \
+ lower_clip_distance.cpp \
lower_discard.cpp \
lower_if_to_cond_assign.cpp \
lower_instructions.cpp \
LIBS = \
$(TOP)/src/glsl/libglsl.a
-APPS = glsl_compiler glcpp/glcpp
+APPS = glsl_compiler glsl_test glcpp/glcpp
GLSL2_C_SOURCES = \
../mesa/program/hash_table.c \
../mesa/program/symbol_table.c
GLSL2_CXX_SOURCES = \
- main.cpp
+ main.cpp \
+ standalone_scaffolding.cpp
GLSL2_OBJECTS = \
$(GLSL2_C_SOURCES:.c=.o) \
$(GLSL2_CXX_SOURCES:.cpp=.o)
+TEST_C_SOURCES = \
+ ../mesa/program/hash_table.c \
+ ../mesa/program/symbol_table.c
+
+TEST_CXX_SOURCES = \
+ standalone_scaffolding.cpp \
+ test.cpp \
+ test_optpass.cpp
+
+TEST_OBJECTS = \
+ $(TEST_C_SOURCES:.c=.o) \
+ $(TEST_CXX_SOURCES:.cpp=.o)
+
### Basic defines ###
DEFINES += \
$(C_SOURCES) \
$(CXX_SOURCES) \
$(GLSL2_CXX_SOURCES) \
- $(GLSL2_C_SOURCES)
+ $(GLSL2_C_SOURCES) \
+ $(TEST_CXX_SOURCES) \
+ $(TEST_C_SOURCES)
##### TARGETS #####
rm -f depend
touch depend
$(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
+ $(MKDEP) $(MKDEP_OPTIONS) -a -p $(DRICORE_OBJ_DIR)/ $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
# Remove .o and backup files
clean: clean-dricore
- rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
+ rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(TEST_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
-rm -f $(APPS)
clean-dricore:
- -rm -f $(DRICORE_OBJ_DIR) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
+ -rm -f $(OBJECTS_DRICORE) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
ifneq (,$(DRICORE_GLSL_LIBS))
DRICORE_INSTALL_TARGET = install-dricore
##### RULES #####
-glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
- $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
+
+glsl_test: $(TEST_OBJECTS) libglsl.a
+ $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(TEST_OBJECTS) $(LIBS) -o $@
glcpp: glcpp/glcpp
glcpp/glcpp: $(GLCPP_OBJECTS)
$(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
glsl_lexer.cpp: glsl_lexer.ll
- flex --nounistd -o$@ $<
+ $(FLEX) --nounistd -o$@ $<
glsl_parser.cpp: glsl_parser.yy
- bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
+ $(BISON) -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
- flex --nounistd -o$@ $<
+ $(FLEX) --nounistd -o$@ $<
glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
- bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
+ $(BISON) -v -o "$@" --defines=glcpp/glcpp-parse.h $<
builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
$(APP_CXX) $(INCLUDES) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@