glsl: Refactor AST-to-HIR code handling variable initializers
[mesa.git] / src / glsl / Makefile
index 91e4d2e05dd352b57bc9f0e818ab63d1bb0b955c..cd7c41a2abc065b74848e8543d2451b8db3a38c8 100644 (file)
@@ -1,3 +1,4 @@
+
 #src/glsl/pp/Makefile
 
 TOP = ../..
@@ -6,57 +7,92 @@ include $(TOP)/configs/current
 
 LIBNAME = glsl
 
-C_SOURCES = \
-       glcpp/glcpp.c \
+LIBGLCPP_SOURCES = \
        glcpp/glcpp-lex.c \
        glcpp/glcpp-parse.c \
-       glcpp/pp.c \
-       glcpp/xtalloc.c
+       glcpp/pp.c
+
+GLCPP_SOURCES = \
+       $(LIBGLCPP_SOURCES) \
+       ralloc.c \
+       glcpp/glcpp.c
+
+C_SOURCES = \
+       strtod.c \
+       ralloc.c \
+       $(LIBGLCPP_SOURCES)
 
 CXX_SOURCES = \
        ast_expr.cpp \
        ast_function.cpp \
        ast_to_hir.cpp \
        ast_type.cpp \
-       builtin_function.cpp \
        glsl_lexer.cpp \
        glsl_parser.cpp \
        glsl_parser_extras.cpp \
        glsl_types.cpp \
+       glsl_symbol_table.cpp \
        hir_field_selection.cpp \
        ir_basic_block.cpp \
        ir_clone.cpp \
        ir_constant_expression.cpp \
-       ir_constant_folding.cpp \
-       ir_constant_variable.cpp \
-       ir_copy_propagation.cpp \
        ir.cpp \
-       ir_dead_code.cpp \
-       ir_dead_code_local.cpp \
        ir_expression_flattening.cpp \
        ir_function_can_inline.cpp \
        ir_function.cpp \
-       ir_function_inlining.cpp \
        ir_hierarchical_visitor.cpp \
        ir_hv_accept.cpp \
-       ir_if_simplification.cpp \
+       ir_import_prototypes.cpp \
        ir_print_visitor.cpp \
        ir_reader.cpp \
-       ir_swizzle_swizzle.cpp \
+       ir_rvalue_visitor.cpp \
+       ir_set_program_inouts.cpp \
        ir_validate.cpp \
        ir_variable.cpp \
-       ir_vec_index_to_swizzle.cpp \
+       ir_variable_refcount.cpp \
        linker.cpp \
+       link_functions.cpp \
+       loop_analysis.cpp \
+       loop_controls.cpp \
+       loop_unroll.cpp \
+       lower_discard.cpp \
+       lower_if_to_cond_assign.cpp \
+       lower_instructions.cpp \
+       lower_jumps.cpp \
+       lower_mat_op_to_vec.cpp \
+       lower_noise.cpp \
+       lower_texture_projection.cpp \
+       lower_variable_index_to_cond_assign.cpp \
+       lower_vec_index_to_cond_assign.cpp \
+       lower_vec_index_to_swizzle.cpp \
+       lower_vector.cpp \
+       opt_algebraic.cpp \
+       opt_constant_folding.cpp \
+       opt_constant_propagation.cpp \
+       opt_constant_variable.cpp \
+       opt_copy_propagation.cpp \
+       opt_copy_propagation_elements.cpp \
+       opt_dead_code.cpp \
+       opt_dead_code_local.cpp \
+       opt_dead_functions.cpp \
+       opt_discard_simplification.cpp \
+       opt_function_inlining.cpp \
+       opt_if_simplification.cpp \
+       opt_noop_swizzle.cpp \
+       opt_redundant_jumps.cpp \
+       opt_structure_splitting.cpp \
+       opt_swizzle_swizzle.cpp \
+       opt_tree_grafting.cpp \
        s_expression.cpp
 
 LIBS = \
-       $(TOP)/src/glsl/libglsl.a \
-       $(shell pkg-config --libs talloc)
+       $(TOP)/src/glsl/libglsl.a
+
+APPS = glsl_compiler glcpp/glcpp
 
-APPS = glsl_compiler
 GLSL2_C_SOURCES = \
-       ../mesa/shader/hash_table.c \
-       ../mesa/shader/symbol_table.c
+       ../mesa/program/hash_table.c \
+       ../mesa/program/symbol_table.c
 GLSL2_CXX_SOURCES = \
        main.cpp
 
@@ -66,64 +102,112 @@ GLSL2_OBJECTS = \
 
 ### Basic defines ###
 
+DEFINES += \
+       $(LIBRARY_DEFINES) \
+       $(API_DEFINES)
+
+GLCPP_OBJECTS = \
+       $(GLCPP_SOURCES:.c=.o) \
+       ../mesa/program/hash_table.o
+
 OBJECTS = \
        $(C_SOURCES:.c=.o) \
        $(CXX_SOURCES:.cpp=.o)
 
+DRICORE_OBJ_DIR = obj-visible
+OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
+
 INCLUDES = \
        -I. \
        -I../mesa \
        -I../mapi \
-       -I../mesa/shader \
+       -I../../include \
        $(LIBRARY_INCLUDES)
 
+ALL_SOURCES = \
+       $(C_SOURCES) \
+       $(CXX_SOURCES) \
+       $(GLSL2_CXX_SOURCES) \
+       $(GLSL2_C_SOURCES)
 
 ##### TARGETS #####
 
-default: depend lib$(LIBNAME).a $(APPS)
+default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
+
+$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+       $(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+               -cplusplus -noprefix \
+               -install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
+               $(OBJECTS_DRICORE) builtin_function.o
 
-lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
-       $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
+lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+       $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
 
-depend: $(CXX_SOURCES) $(GLSL2_CXX_SOURCES) $(GLSL2_C_SOURCES)
+depend: $(ALL_SOURCES) Makefile
        rm -f depend
        touch depend
-       $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $@ 2> /dev/null
+       $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
 
 # Remove .o and backup files
-clean:
-       rm -f $(OBJECTS) lib$(LIBNAME).a depend depend.bak
+clean: clean-dricore
+       rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
        -rm -f $(APPS)
 
+clean-dricore:
+       -rm -f $(DRICORE_OBJ_DIR) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
+
+ifneq (,$(DRICORE_GLSL_LIBS))
+DRICORE_INSTALL_TARGET = install-dricore
+endif
+
 # Dummy target
-install:
+install: $(DRICORE_INSTALL_TARGET)
        @echo -n ""
 
+install-dricore: default
+       $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+       $(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
 
 ##### RULES #####
 
-glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
-       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
+       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
+
+glcpp: glcpp/glcpp
+glcpp/glcpp: $(GLCPP_OBJECTS)
+       $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
 
 .cpp.o:
-       $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(LIBRARY_DEFINES) $< -o $@
+       $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
 
 .c.o:
-       $(CC) -c $(INCLUDES) $(CFLAGS) $(LIBRARY_DEFINES) $< -o $@
+       $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
+
+$(DRICORE_OBJ_DIR)/%.o : %.cpp
+       @mkdir -p $(dir $@)
+       $(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
 
-glsl_lexer.cpp: glsl_lexer.lpp
-       flex --never-interactive --outfile="$@"  $<
+$(DRICORE_OBJ_DIR)/%.o : %.c
+       @mkdir -p $(dir $@)
+       $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
 
-glsl_parser.cpp: glsl_parser.ypp
-       bison -v -o "$@" --defines=glsl_parser.h $<
+glsl_lexer.cpp: glsl_lexer.ll
+       flex --nounistd -o$@  $<
+
+glsl_parser.cpp: glsl_parser.yy
+       bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
 
 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
-       flex --never-interactive --outfile="$@" $<
+       flex --nounistd -o$@  $<
 
 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
        bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
 
-builtin_function.cpp: builtins/*/*
-       ./builtins/tools/generate_builtins.pl > builtin_function.cpp
+builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
+       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
+
+builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
+       @echo Regenerating builtin_function.cpp...
+       $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
 
 -include depend