glsl: Skip processing of expression trees in discard simplification.
[mesa.git] / src / glsl / Makefile
index a0e7c05d67f2b120d8d6d790a812244ddce3aa0f..cd7c41a2abc065b74848e8543d2451b8db3a38c8 100644 (file)
@@ -1,3 +1,4 @@
+
 #src/glsl/pp/Makefile
 
 TOP = ../..
@@ -13,9 +14,12 @@ LIBGLCPP_SOURCES = \
 
 GLCPP_SOURCES = \
        $(LIBGLCPP_SOURCES) \
+       ralloc.c \
        glcpp/glcpp.c
 
 C_SOURCES = \
+       strtod.c \
+       ralloc.c \
        $(LIBGLCPP_SOURCES)
 
 CXX_SOURCES = \
@@ -23,64 +27,66 @@ CXX_SOURCES = \
        ast_function.cpp \
        ast_to_hir.cpp \
        ast_type.cpp \
-       builtin_function.cpp \
        glsl_lexer.cpp \
        glsl_parser.cpp \
        glsl_parser_extras.cpp \
        glsl_types.cpp \
        glsl_symbol_table.cpp \
        hir_field_selection.cpp \
-       ir_algebraic.cpp \
        ir_basic_block.cpp \
        ir_clone.cpp \
        ir_constant_expression.cpp \
-       ir_constant_folding.cpp \
-       ir_constant_propagation.cpp \
-       ir_constant_variable.cpp \
-       ir_copy_propagation.cpp \
        ir.cpp \
-       ir_dead_code.cpp \
-       ir_dead_code_local.cpp \
-       ir_dead_functions.cpp \
-       ir_div_to_mul_rcp.cpp \
-       ir_explog_to_explog2.cpp \
        ir_expression_flattening.cpp \
        ir_function_can_inline.cpp \
        ir_function.cpp \
-       ir_function_inlining.cpp \
        ir_hierarchical_visitor.cpp \
        ir_hv_accept.cpp \
-       ir_if_simplification.cpp \
-       ir_if_to_cond_assign.cpp \
        ir_import_prototypes.cpp \
-       ir_lower_jumps.cpp \
-       ir_mat_op_to_vec.cpp \
-       ir_mod_to_fract.cpp \
-       ir_noop_swizzle.cpp \
        ir_print_visitor.cpp \
        ir_reader.cpp \
        ir_rvalue_visitor.cpp \
        ir_set_program_inouts.cpp \
-       ir_structure_splitting.cpp \
-       ir_sub_to_add_neg.cpp \
-       ir_swizzle_swizzle.cpp \
-       ir_tree_grafting.cpp \
        ir_validate.cpp \
        ir_variable.cpp \
        ir_variable_refcount.cpp \
-       ir_vec_index_to_cond_assign.cpp \
-       ir_vec_index_to_swizzle.cpp \
        linker.cpp \
        link_functions.cpp \
        loop_analysis.cpp \
        loop_controls.cpp \
        loop_unroll.cpp \
+       lower_discard.cpp \
+       lower_if_to_cond_assign.cpp \
+       lower_instructions.cpp \
+       lower_jumps.cpp \
+       lower_mat_op_to_vec.cpp \
        lower_noise.cpp \
+       lower_texture_projection.cpp \
+       lower_variable_index_to_cond_assign.cpp \
+       lower_vec_index_to_cond_assign.cpp \
+       lower_vec_index_to_swizzle.cpp \
+       lower_vector.cpp \
+       opt_algebraic.cpp \
+       opt_constant_folding.cpp \
+       opt_constant_propagation.cpp \
+       opt_constant_variable.cpp \
+       opt_copy_propagation.cpp \
+       opt_copy_propagation_elements.cpp \
+       opt_dead_code.cpp \
+       opt_dead_code_local.cpp \
+       opt_dead_functions.cpp \
+       opt_discard_simplification.cpp \
+       opt_function_inlining.cpp \
+       opt_if_simplification.cpp \
+       opt_noop_swizzle.cpp \
+       opt_redundant_jumps.cpp \
+       opt_structure_splitting.cpp \
+       opt_swizzle_swizzle.cpp \
+       opt_tree_grafting.cpp \
        s_expression.cpp
 
 LIBS = \
-       $(TOP)/src/glsl/libglsl.a \
-       $(TALLOC_LIBS)
+       $(TOP)/src/glsl/libglsl.a
 
 APPS = glsl_compiler glcpp/glcpp
 
@@ -108,8 +114,10 @@ OBJECTS = \
        $(C_SOURCES:.c=.o) \
        $(CXX_SOURCES:.cpp=.o)
 
+DRICORE_OBJ_DIR = obj-visible
+OBJECTS_DRICORE = $(addprefix $(DRICORE_OBJ_DIR)/,$(OBJECTS))
+
 INCLUDES = \
-       $(TALLOC_CFLAGS) \
        -I. \
        -I../mesa \
        -I../mapi \
@@ -124,10 +132,16 @@ ALL_SOURCES = \
 
 ##### TARGETS #####
 
-default: depend lib$(LIBNAME).a $(APPS)
+default: depend lib$(LIBNAME).a $(APPS) $(DRICORE_GLSL_LIBS)
 
-lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
-       $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
+$(TOP)/$(LIB_DIR)/libglsl.so: $(OBJECTS_DRICORE) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+       $(MKLIB) -o $@ -linker '$(CXX)' -ldflags '$(LDFLAGS)' \
+               -cplusplus -noprefix \
+               -install $(TOP)/$(LIB_DIR) -id $(INSTALL_LIB_DIR)/$@.dylib \
+               $(OBJECTS_DRICORE) builtin_function.o
+
+lib$(LIBNAME).a: $(OBJECTS) builtin_function.o Makefile $(TOP)/src/glsl/Makefile.template
+       $(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS) builtin_function.o
 
 depend: $(ALL_SOURCES) Makefile
        rm -f depend
@@ -135,22 +149,33 @@ depend: $(ALL_SOURCES) Makefile
        $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(ALL_SOURCES) 2> /dev/null
 
 # Remove .o and backup files
-clean:
-       rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak
+clean: clean-dricore
+       rm -f $(GLCPP_OBJECTS) $(GLSL2_OBJECTS) $(OBJECTS) lib$(LIBNAME).a depend depend.bak builtin_function.cpp builtin_function.o builtin_stubs.o builtin_compiler
        -rm -f $(APPS)
 
+clean-dricore:
+       -rm -f $(DRICORE_OBJ_DIR) $(TOP)/$(LIB_DIR)/libglsl.so libglsl.so
+
+ifneq (,$(DRICORE_GLSL_LIBS))
+DRICORE_INSTALL_TARGET = install-dricore
+endif
+
 # Dummy target
-install:
+install: $(DRICORE_INSTALL_TARGET)
        @echo -n ""
 
+install-dricore: default
+       $(INSTALL) -d $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
+       $(INSTALL) -m 755 $(DRICORE_GLSL_LIBS) $(DESTDIR)$(DRI_DRIVER_INSTALL_DIR)
 
 ##### RULES #####
 
-glsl_compiler: $(GLSL2_OBJECTS) libglsl.a
-       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) $(LIBS) -o $@
+glsl_compiler: $(GLSL2_OBJECTS) libglsl.a builtin_stubs.o
+       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLSL2_OBJECTS) builtin_stubs.o $(LIBS) -o $@
 
-glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
-       $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) $(LIBS) -o $@
+glcpp: glcpp/glcpp
+glcpp/glcpp: $(GLCPP_OBJECTS)
+       $(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(GLCPP_OBJECTS) -o $@
 
 .cpp.o:
        $(CXX) -c $(INCLUDES) $(CXXFLAGS) $(DEFINES) $< -o $@
@@ -158,10 +183,18 @@ glcpp/glcpp: $(GLCPP_OBJECTS) libglsl.a
 .c.o:
        $(CC) -c $(INCLUDES) $(CFLAGS) $(DEFINES) $< -o $@
 
-glsl_lexer.cpp: glsl_lexer.lpp
+$(DRICORE_OBJ_DIR)/%.o : %.cpp
+       @mkdir -p $(dir $@)
+       $(CXX) -c $(INCLUDES) $(DRI_CXXFLAGS) $(DEFINES) $< -o $@
+
+$(DRICORE_OBJ_DIR)/%.o : %.c
+       @mkdir -p $(dir $@)
+       $(CC) -c $(INCLUDES) $(DRI_CFLAGS) $(DEFINES) $< -o $@
+
+glsl_lexer.cpp: glsl_lexer.ll
        flex --nounistd -o$@  $<
 
-glsl_parser.cpp: glsl_parser.ypp
+glsl_parser.cpp: glsl_parser.yy
        bison -v -o "$@" -p "_mesa_glsl_" --defines=glsl_parser.h $<
 
 glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
@@ -170,13 +203,11 @@ glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
 glcpp/glcpp-parse.c: glcpp/glcpp-parse.y
        bison -v -o "$@" --defines=glcpp/glcpp-parse.h $<
 
-builtins: builtin_function.cpp builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py
-       @echo Bootstrapping the compiler...
-       cp builtins/tools/builtin_function.cpp .
-       make glsl_compiler
+builtin_compiler: $(GLSL2_OBJECTS) $(OBJECTS) builtin_stubs.o
+       $(APP_CXX) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $(OBJECTS) $(GLSL2_OBJECTS) builtin_stubs.o -o $@
+
+builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler
        @echo Regenerating builtin_function.cpp...
-       ./builtins/tools/generate_builtins.py > builtin_function.cpp
-       @echo Rebuilding the real compiler...
-       make glsl_compiler
+       $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
 
 -include depend