draw/gs: make sure geometry shaders don't overflow
[mesa.git] / src / glsl / Makefile.am
index 058d8aed38d18ab8e4ec27ba627d3bc200aaaf35..d0e5cd1d05e80636a6648f2c700716617c283cb5 100644 (file)
@@ -52,6 +52,7 @@ check_PROGRAMS =                                      \
 
 tests_uniform_initializer_test_SOURCES =               \
        $(top_srcdir)/src/mesa/main/hash_table.c        \
+       $(top_srcdir)/src/mesa/main/imports.c           \
        $(top_srcdir)/src/mesa/program/prog_hash_table.c\
        $(top_srcdir)/src/mesa/program/symbol_table.c   \
        tests/copy_constant_to_storage_tests.cpp        \
@@ -100,6 +101,7 @@ endif
 
 glsl_test_SOURCES = \
        $(top_srcdir)/src/mesa/main/hash_table.c \
+       $(top_srcdir)/src/mesa/main/imports.c \
        $(top_srcdir)/src/mesa/program/prog_hash_table.c \
        $(top_srcdir)/src/mesa/program/symbol_table.c \
        $(GLSL_SRCDIR)/standalone_scaffolding.cpp \