-
-
-# Copyright © 2012 Matt Turner <mattst88@gmail.com>
+# Copyright © 2012 Jon TURNEY
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
+SUBDIRS = builtin_compiler
+
+AM_CPPFLAGS = \
+ -I$(top_srcdir)/include \
+ -I$(top_srcdir)/src/mapi \
+ -I$(top_srcdir)/src/mesa/ \
+ -I$(top_srcdir)/src/glsl/glcpp \
+ -I$(top_srcdir)/src/gtest/include \
+ $(DEFINES) \
+ $(API_DEFINES)
+AM_CFLAGS = $(VISIBILITY_CFLAGS)
+AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
+
include Makefile.sources
-SUBDIRS = glcpp
+TESTS = glcpp/tests/glcpp-test \
+ tests/optimization-test \
+ tests/ralloc-test \
+ tests/uniform-initializer-test
-noinst_LTLIBRARIES = libglslcore.la
-lib_LTLIBRARIES = libglsl.la
-check_PROGRAMS = glsl_test
-noinst_PROGRAMS = builtin_compiler
-bin_PROGRAMS = glsl_compiler
+TESTS_ENVIRONMENT= \
+ export PYTHON2=$(PYTHON2); \
+ export PYTHON_FLAGS=$(PYTHON_FLAGS);
-AM_CPPFLAGS = \
- $(DEFINES) \
- -I$(top_srcdir)/src/mesa \
- -I$(top_srcdir)/src/mapi \
- -I$(top_srcdir)/include
-
-BUILT_SOURCES = glsl_parser.h
-AM_YFLAGS = -d -p "_mesa_glsl_"
-AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
-
-libglslcore_la_SOURCES = \
- strtod.c \
- glsl_lexer.ll \
- glsl_parser.yy \
- $(LIBGLSL_CXX_FILES)
-libglslcore_la_LIBADD = glcpp/libglcpp.la
-
-builtin_compiler_SOURCES = \
- builtin_stubs.cpp \
- main.cpp \
- standalone_scaffolding.cpp \
- ../mesa/program/symbol_table.c
-builtin_compiler_LDADD = libglslcore.la
+noinst_LTLIBRARIES = libglsl.la libglcpp.la
+check_PROGRAMS = \
+ glcpp/glcpp \
+ glsl_test \
+ tests/ralloc-test \
+ tests/uniform-initializer-test
-libglsl_la_SOURCES = builtin_function.cpp
-libglsl_la_LIBADD = libglslcore.la
-libglsl_la_LDFLAGS = -avoid-version
+tests_uniform_initializer_test_SOURCES = \
+ $(top_srcdir)/src/mesa/main/hash_table.c \
+ $(top_srcdir)/src/mesa/main/imports.c \
+ $(top_srcdir)/src/mesa/program/prog_hash_table.c\
+ $(top_srcdir)/src/mesa/program/symbol_table.c \
+ tests/copy_constant_to_storage_tests.cpp \
+ tests/set_uniform_initializer_tests.cpp \
+ tests/uniform_initializer_utils.cpp
+tests_uniform_initializer_test_CFLAGS = \
+ $(PTHREAD_CFLAGS)
+tests_uniform_initializer_test_LDADD = \
+ $(top_builddir)/src/gtest/libgtest.la \
+ $(top_builddir)/src/glsl/libglsl.la \
+ $(PTHREAD_LIBS)
+
+tests_ralloc_test_SOURCES = \
+ tests/ralloc_test.cpp \
+ $(top_builddir)/src/glsl/ralloc.c
+tests_ralloc_test_CFLAGS = $(PTHREAD_CFLAGS)
+tests_ralloc_test_LDADD = \
+ $(top_builddir)/src/gtest/libgtest.la \
+ $(PTHREAD_LIBS)
+
+if CROSS_COMPILING
+libglcpp_la_SOURCES = \
+ glcpp/glcpp-lex.c \
+ glcpp/glcpp-parse.c \
+ $(LIBGLCPP_FILES)
+else
+libglcpp_la_LIBADD = builtin_compiler/libglcpp.la
+endif
+
+glcpp_glcpp_SOURCES = \
+ glcpp/glcpp.c \
+ $(top_srcdir)/src/mesa/program/prog_hash_table.c
+glcpp_glcpp_LDADD = libglcpp.la
-glsl_compiler_SOURCES = \
- main.cpp \
- standalone_scaffolding.cpp \
- ../mesa/program/symbol_table.c
-glsl_compiler_LDADD = libglsl.la
+libglsl_la_SOURCES = builtin_function.cpp
+libglsl_la_LIBADD = libglcpp.la
+if CROSS_COMPILING
+libglsl_la_SOURCES += \
+ glsl_lexer.cpp \
+ glsl_parser.cpp \
+ $(LIBGLSL_FILES)
+else
+libglsl_la_LIBADD += \
+ builtin_compiler/libglslcore.la
+endif
glsl_test_SOURCES = \
+ $(top_srcdir)/src/mesa/main/hash_table.c \
+ $(top_srcdir)/src/mesa/main/imports.c \
+ $(top_srcdir)/src/mesa/program/prog_hash_table.c \
+ $(top_srcdir)/src/mesa/program/symbol_table.c \
+ $(GLSL_SRCDIR)/standalone_scaffolding.cpp \
test.cpp \
- test_optpass.cpp \
- standalone_scaffolding.cpp \
- ../mesa/program/symbol_table.c
+ test_optpass.cpp
+
glsl_test_LDADD = libglsl.la
-builtin_function.cpp: builtin_compiler
- $(PYTHON2) $(PYTHON_FLAGS) $(top_srcdir)/src/glsl/builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
+# We write our own rules for yacc and lex below. We'd rather use automake,
+# but automake makes it especially difficult for a number of reasons:
+#
+# * < automake-1.12 generates .h files from .yy and .ypp files, but
+# >=automake-1.12 generates .hh and .hpp files respectively. There's no
+# good way of making a project that uses C++ yacc files compatible with
+# both versions of automake. Strong work automake developers.
+#
+# * Since we're generating code from .l/.y files in a subdirectory (glcpp/)
+# we'd like the resulting generated code to also go in glcpp/ for purposes
+# of distribution. Automake gives no way to do this.
+#
+# * Since we're building multiple yacc parsers into one library (and via one
+# Makefile) we have to use per-target YFLAGS. Using per-target YFLAGS causes
+# automake to name the resulting generated code as <library-name>_filename.c.
+# Frankly, that's ugly and we don't want a libglcpp_glcpp_parser.h file.
+
+# In order to make build output print "LEX" and "YACC", we reproduce the
+# automake variables below.
-if BUILD_SHARED
-all-local: libglsl.la
- ln -f .libs/libglsl.so $(top_builddir)/$(LIB_DIR)/libglsl.so;
-endif
+AM_V_LEX = $(am__v_LEX_$(V))
+am__v_LEX_ = $(am__v_LEX_$(AM_DEFAULT_VERBOSITY))
+am__v_LEX_0 = @echo " LEX " $@;
+am__v_LEX_1 =
+
+AM_V_YACC = $(am__v_YACC_$(V))
+am__v_YACC_ = $(am__v_YACC_$(AM_DEFAULT_VERBOSITY))
+am__v_YACC_0 = @echo " YACC " $@;
+am__v_YACC_1 =
+
+glsl_parser.cpp glsl_parser.h: glsl_parser.yy
+ $(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "_mesa_glsl_" --defines=$(GLSL_BUILDDIR)/glsl_parser.h $<
+
+glsl_lexer.cpp: glsl_lexer.ll
+ $(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
+
+glcpp/glcpp-parse.c glcpp/glcpp-parse.h: glcpp/glcpp-parse.y
+ $(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
+ $(AM_V_YACC) $(YACC) $(YFLAGS) -o $@ -p "glcpp_parser_" --defines=$(GLSL_BUILDDIR)/glcpp/glcpp-parse.h $<
+
+glcpp/glcpp-lex.c: glcpp/glcpp-lex.l
+ $(MKDIR_P) $(GLSL_BUILDDIR)/glcpp
+ $(AM_V_LEX) $(LEX) $(LFLAGS) -o $@ $<
+
+# Only the parsers (specifically the header files generated at the same time)
+# need to be in BUILT_SOURCES. Though if we list the parser headers YACC is
+# called for the .c/.cpp file and the .h files. By listing the .c/.cpp files
+# YACC is only executed once for each parser. The rest of the generated code
+# will be created at the appropriate times according to standard automake
+# dependency rules.
+BUILT_SOURCES = \
+ glsl_parser.cpp \
+ glsl_lexer.cpp \
+ glcpp/glcpp-parse.c \
+ glcpp/glcpp-lex.c
+CLEANFILES = \
+ glcpp/glcpp-parse.h \
+ glsl_parser.h \
+ $(BUILT_SOURCES)
+
+builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT)
+ $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py $(builddir)/builtin_compiler/builtin_compiler$(BUILD_EXEEXT) > builtin_function.cpp || rm -f builtin_function.cpp