# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
+SUBDIRS = builtin_compiler glcpp
-# builtin_compiler is built before libglsl to generate builtin_function.cpp for libglsl.
-# For this to work, a dummy version of builtin_function.cpp, builtin_stubs.cpp, is used.
-
-# Hack to make some of the non-automake variables work.
-TOP=$(top_builddir)
-
-AM_CFLAGS = \
+AM_CPPFLAGS = \
-I$(top_srcdir)/include \
-I$(top_srcdir)/src/mapi \
-I$(top_srcdir)/src/mesa/ \
$(DEFINES) \
$(LIBRARY_DEFINES) \
$(API_DEFINES)
-
-AM_CXXFLAGS = $(AM_CFLAGS)
+AM_CFLAGS = $(VISIBILITY_CFLAGS)
+AM_CXXFLAGS = $(VISIBILITY_CXXFLAGS)
AM_LFLAGS = --nounistd -o$(LEX_OUTPUT_ROOT).c
-GLSL_SRCDIR=$(top_srcdir)/src/glsl
include Makefile.sources
-noinst_LTLIBRARIES = libglslcommon.la libglsl.la
-noinst_PROGRAMS = glsl_compiler glsl_test builtin_compiler
+noinst_LTLIBRARIES = libglsl.la
+noinst_PROGRAMS = glsl_compiler glsl_test
-# common sources for builtin_compiler and libglsl
-libglslcommon_la_SOURCES = \
+libglsl_la_SOURCES = \
glsl_lexer.ll \
glsl_parser.cc \
$(LIBGLSL_FILES) \
- $(LIBGLSL_CXX_FILES)
-
-libglslcommon_la_LIBADD = glcpp/libglcpp.la
-
-# common sources for builtin_compiler and glsl_compiler
-GLSL2_SOURCES = \
- $(top_srcdir)/src/mesa/program/hash_table.c \
- $(top_srcdir)/src/mesa/program/symbol_table.c \
- $(GLSL_COMPILER_CXX_FILES)
-
-libglsl_la_SOURCES = \
builtin_function.cpp
-libglsl_la_LIBADD = libglslcommon.la
+libglsl_la_LIBADD = glcpp/libglcpp.la
libglsl_la_LDFLAGS =
glsl_compiler_SOURCES = \
- $(GLSL2_SOURCES)
+ $(top_srcdir)/src/mesa/program/hash_table.c \
+ $(top_srcdir)/src/mesa/program/symbol_table.c \
+ $(GLSL_COMPILER_CXX_FILES)
glsl_compiler_LDADD = libglsl.la
glsl_test_LDADD = libglsl.la
-builtin_compiler_SOURCES = \
- $(GLSL2_SOURCES) \
- builtin_stubs.cpp
-
-builtin_compiler_LDADD = libglslcommon.la
-
# automake <=1.11 and automake >=1.12 have different conventions for naming C++ header files
# made by yacc. To work with both, we write our own rule rather than using automake's.
# When (if) we require automake >=1.12 in configure.ac, this can be removed, and we can use
glsl_parser.cc glsl_parser.h: glsl_parser.yy
$(AM_V_GEN) $(YACC) -v -o glsl_parser.cc -p "_mesa_glsl_" --defines=glsl_parser.h $<
-BUILT_SOURCES = glsl_parser.h builtin_function.cpp
-CLEANFILES = glsl_lexer.cc glsl_parser.cc $(BUILT_SOURCES)
-
-builtin_function.cpp: builtins/profiles/* builtins/ir/* builtins/glsl/* builtins/tools/generate_builtins.py builtins/tools/texture_builtins.py builtin_compiler$(EXEEXT)
- $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) builtins/tools/generate_builtins.py ./builtin_compiler > builtin_function.cpp || rm -f builtin_function.cpp
-
-glcpp/libglcpp.la:
- cd glcpp ; $(MAKE) $(AM_MAKEFLAGS)
+BUILT_SOURCES = glsl_parser.h
+CLEANFILES = glsl_lexer.cc glsl_parser.cc $(BUILT_SOURCES) builtin_function.cpp
-SUBDIRS = glcpp
+builtin_function.cpp: $(srcdir)/builtins/profiles/* $(srcdir)/builtins/ir/* $(srcdir)/builtins/glsl/* $(srcdir)/builtins/tools/generate_builtins.py $(srcdir)/builtins/tools/texture_builtins.py builtin_compiler/builtin_compiler$(BUILD_EXEEXT)
+ $(AM_V_GEN) $(PYTHON2) $(PYTHON_FLAGS) $(srcdir)/builtins/tools/generate_builtins.py builtin_compiler/builtin_compiler$(BUILD_EXEEXT) > builtin_function.cpp || rm -f builtin_function.cpp
# Provide compatibility with scripts for the old Mesa build system for
# a while by putting a link to the library in the current directory.