glsl: move shader_enums into nir
[mesa.git] / src / glsl / Makefile.sources
index bb8bddc69af7b91e142059a4bca82b9a6d6fd66d..436949cd760d34a0037abf93d9074ef56112806e 100644 (file)
@@ -80,7 +80,9 @@ NIR_FILES = \
        nir/nir_vla.h \
        nir/nir_worklist.c \
        nir/nir_worklist.h \
-       nir/nir_types.cpp
+       nir/nir_types.cpp \
+       nir/shader_enums.h \
+       nir/shader_enums.c
 
 # libglsl
 
@@ -204,8 +206,7 @@ LIBGLSL_FILES = \
        opt_vectorize.cpp \
        program.h \
        s_expression.cpp \
-       s_expression.h \
-       shader_enums.h
+       s_expression.h
 
 # glsl_compiler