glsl: Optimize min/max expression trees
[mesa.git] / src / glsl / Makefile.sources
index bfb6993536e8db8a287a397503db3812ba6250f2..0c55327d6082a68cf870c6b3fcbc6f02cd12d3db 100644 (file)
@@ -96,6 +96,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/opt_flip_matrices.cpp \
        $(GLSL_SRCDIR)/opt_function_inlining.cpp \
        $(GLSL_SRCDIR)/opt_if_simplification.cpp \
+       $(GLSL_SRCDIR)/opt_minmax.cpp \
        $(GLSL_SRCDIR)/opt_noop_swizzle.cpp \
        $(GLSL_SRCDIR)/opt_rebalance_tree.cpp \
        $(GLSL_SRCDIR)/opt_redundant_jumps.cpp \