# libglcpp
LIBGLCPP_FILES = \
- $(GLSL_SRCDIR)/ralloc.c \
$(GLSL_SRCDIR)/glcpp/pp.c
LIBGLCPP_GENERATED_FILES = \
$(GLSL_SRCDIR)/lower_jumps.cpp \
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
$(GLSL_SRCDIR)/lower_noise.cpp \
+ $(GLSL_SRCDIR)/lower_offset_array.cpp \
$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
$(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
$(GLSL_SRCDIR)/lower_packing_builtins.cpp \
$(GLSL_SRCDIR)/opt_function_inlining.cpp \
$(GLSL_SRCDIR)/opt_if_simplification.cpp \
$(GLSL_SRCDIR)/opt_noop_swizzle.cpp \
+ $(GLSL_SRCDIR)/opt_rebalance_tree.cpp \
$(GLSL_SRCDIR)/opt_redundant_jumps.cpp \
$(GLSL_SRCDIR)/opt_structure_splitting.cpp \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
+ $(GLSL_SRCDIR)/opt_vectorize.cpp \
$(GLSL_SRCDIR)/s_expression.cpp \
$(GLSL_SRCDIR)/strtod.c