glsl: avoid hitting assert for arrays of arrays
[mesa.git] / src / glsl / Makefile.sources
index 32b6dba2e910987b5126f079a5c8c537f302ea02..436949cd760d34a0037abf93d9074ef56112806e 100644 (file)
@@ -33,6 +33,7 @@ NIR_FILES = \
        nir/nir_gs_count_vertices.c \
        nir/nir_intrinsics.c \
        nir/nir_intrinsics.h \
+       nir/nir_instr_set.c \
        nir/nir_live_variables.c \
        nir/nir_lower_alu_to_scalar.c \
        nir/nir_lower_atomics.c \
@@ -79,7 +80,9 @@ NIR_FILES = \
        nir/nir_vla.h \
        nir/nir_worklist.c \
        nir/nir_worklist.h \
-       nir/nir_types.cpp
+       nir/nir_types.cpp \
+       nir/shader_enums.h \
+       nir/shader_enums.c
 
 # libglsl
 
@@ -184,7 +187,6 @@ LIBGLSL_FILES = \
        opt_constant_variable.cpp \
        opt_copy_propagation.cpp \
        opt_copy_propagation_elements.cpp \
-       opt_cse.cpp \
        opt_dead_builtin_variables.cpp \
        opt_dead_builtin_varyings.cpp \
        opt_dead_code.cpp \
@@ -204,8 +206,7 @@ LIBGLSL_FILES = \
        opt_vectorize.cpp \
        program.h \
        s_expression.cpp \
-       s_expression.h \
-       shader_enums.h
+       s_expression.h
 
 # glsl_compiler