$(GLSL_SRCDIR)/ir_clone.cpp \
$(GLSL_SRCDIR)/ir_constant_expression.cpp \
$(GLSL_SRCDIR)/ir.cpp \
+ $(GLSL_SRCDIR)/ir_equals.cpp \
$(GLSL_SRCDIR)/ir_expression_flattening.cpp \
$(GLSL_SRCDIR)/ir_function_can_inline.cpp \
$(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \
$(GLSL_SRCDIR)/lower_jumps.cpp \
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
$(GLSL_SRCDIR)/lower_noise.cpp \
+ $(GLSL_SRCDIR)/lower_offset_array.cpp \
$(GLSL_SRCDIR)/lower_packed_varyings.cpp \
$(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
$(GLSL_SRCDIR)/lower_packing_builtins.cpp \
$(GLSL_SRCDIR)/opt_structure_splitting.cpp \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
+ $(GLSL_SRCDIR)/opt_vectorize.cpp \
$(GLSL_SRCDIR)/s_expression.cpp \
$(GLSL_SRCDIR)/strtod.c