glsl: initialise killed_all field.
[mesa.git] / src / glsl / Makefile.sources
index aafb53eaee0f8a05636b8b44250e71f0f6051662..5e098fc052cf4e285491d65a96305327c1a7f863 100644 (file)
@@ -15,10 +15,6 @@ LIBGLCPP_GENERATED_FILES = \
 # libglsl
 
 LIBGLSL_FILES = \
-       $(GLSL_SRCDIR)/strtod.c \
-       $(GLSL_SRCDIR)/ralloc.c
-
-LIBGLSL_CXX_FILES = \
        $(GLSL_SRCDIR)/ast_expr.cpp \
        $(GLSL_SRCDIR)/ast_function.cpp \
        $(GLSL_SRCDIR)/ast_to_hir.cpp \
@@ -85,7 +81,9 @@ LIBGLSL_CXX_FILES = \
        $(GLSL_SRCDIR)/opt_structure_splitting.cpp \
        $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
        $(GLSL_SRCDIR)/opt_tree_grafting.cpp \
-       $(GLSL_SRCDIR)/s_expression.cpp
+       $(GLSL_SRCDIR)/s_expression.cpp \
+       $(GLSL_SRCDIR)/strtod.c \
+       $(GLSL_SRCDIR)/ralloc.c
 
 # glsl_compiler
 
@@ -95,7 +93,7 @@ GLSL_COMPILER_CXX_FILES = \
 
 # builtin_compiler
 #
-# This is built before libglsl to generate builtin_funciton.cpp for libglsl.
+# This is built before libglsl to generate builtin_function.cpp for libglsl.
 # For this to work, a dummy version of builtin_function.cpp,
 # builtin_stubs.cpp, is used.