mesa: Remove _mesa_max_buffer_index
[mesa.git] / src / glsl / Makefile.sources
index 744b0adcf5a901b837deb06eff10a5096ed99423..676fa0d7a6b7ed12c10d5594a48a5a5cd8550d1e 100644 (file)
@@ -6,7 +6,6 @@ GLSL_BUILDDIR = $(top_builddir)/src/glsl
 # libglcpp
 
 LIBGLCPP_FILES = \
-       $(GLSL_SRCDIR)/ralloc.c \
        $(GLSL_SRCDIR)/glcpp/pp.c
 
 LIBGLCPP_GENERATED_FILES = \
@@ -33,6 +32,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/ir_clone.cpp \
        $(GLSL_SRCDIR)/ir_constant_expression.cpp \
        $(GLSL_SRCDIR)/ir.cpp \
+       $(GLSL_SRCDIR)/ir_equals.cpp \
        $(GLSL_SRCDIR)/ir_expression_flattening.cpp \
        $(GLSL_SRCDIR)/ir_function_can_inline.cpp \
        $(GLSL_SRCDIR)/ir_function_detect_recursion.cpp \
@@ -59,6 +59,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/loop_controls.cpp \
        $(GLSL_SRCDIR)/loop_unroll.cpp \
        $(GLSL_SRCDIR)/lower_clip_distance.cpp \
+       $(GLSL_SRCDIR)/lower_const_arrays_to_uniforms.cpp \
        $(GLSL_SRCDIR)/lower_discard.cpp \
        $(GLSL_SRCDIR)/lower_discard_flow.cpp \
        $(GLSL_SRCDIR)/lower_if_to_cond_assign.cpp \
@@ -66,6 +67,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/lower_jumps.cpp \
        $(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
        $(GLSL_SRCDIR)/lower_noise.cpp \
+       $(GLSL_SRCDIR)/lower_offset_array.cpp \
        $(GLSL_SRCDIR)/lower_packed_varyings.cpp \
        $(GLSL_SRCDIR)/lower_named_interface_blocks.cpp \
        $(GLSL_SRCDIR)/lower_packing_builtins.cpp \
@@ -75,6 +77,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/lower_vec_index_to_swizzle.cpp \
        $(GLSL_SRCDIR)/lower_vector.cpp \
        $(GLSL_SRCDIR)/lower_vector_insert.cpp \
+       $(GLSL_SRCDIR)/lower_vertex_id.cpp \
        $(GLSL_SRCDIR)/lower_output_reads.cpp \
        $(GLSL_SRCDIR)/lower_ubo_reference.cpp \
        $(GLSL_SRCDIR)/opt_algebraic.cpp \
@@ -85,6 +88,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/opt_copy_propagation.cpp \
        $(GLSL_SRCDIR)/opt_copy_propagation_elements.cpp \
        $(GLSL_SRCDIR)/opt_cse.cpp \
+       $(GLSL_SRCDIR)/opt_dead_builtin_variables.cpp \
        $(GLSL_SRCDIR)/opt_dead_builtin_varyings.cpp \
        $(GLSL_SRCDIR)/opt_dead_code.cpp \
        $(GLSL_SRCDIR)/opt_dead_code_local.cpp \
@@ -93,13 +97,15 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/opt_flip_matrices.cpp \
        $(GLSL_SRCDIR)/opt_function_inlining.cpp \
        $(GLSL_SRCDIR)/opt_if_simplification.cpp \
+       $(GLSL_SRCDIR)/opt_minmax.cpp \
        $(GLSL_SRCDIR)/opt_noop_swizzle.cpp \
+       $(GLSL_SRCDIR)/opt_rebalance_tree.cpp \
        $(GLSL_SRCDIR)/opt_redundant_jumps.cpp \
        $(GLSL_SRCDIR)/opt_structure_splitting.cpp \
        $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
        $(GLSL_SRCDIR)/opt_tree_grafting.cpp \
-       $(GLSL_SRCDIR)/s_expression.cpp \
-       $(GLSL_SRCDIR)/strtod.c
+       $(GLSL_SRCDIR)/opt_vectorize.cpp \
+       $(GLSL_SRCDIR)/s_expression.cpp
 
 # glsl_compiler