mesa: Remove _mesa_max_buffer_index
[mesa.git] / src / glsl / Makefile.sources
index bfb6993536e8db8a287a397503db3812ba6250f2..676fa0d7a6b7ed12c10d5594a48a5a5cd8550d1e 100644 (file)
@@ -59,6 +59,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/loop_controls.cpp \
        $(GLSL_SRCDIR)/loop_unroll.cpp \
        $(GLSL_SRCDIR)/lower_clip_distance.cpp \
+       $(GLSL_SRCDIR)/lower_const_arrays_to_uniforms.cpp \
        $(GLSL_SRCDIR)/lower_discard.cpp \
        $(GLSL_SRCDIR)/lower_discard_flow.cpp \
        $(GLSL_SRCDIR)/lower_if_to_cond_assign.cpp \
@@ -96,6 +97,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/opt_flip_matrices.cpp \
        $(GLSL_SRCDIR)/opt_function_inlining.cpp \
        $(GLSL_SRCDIR)/opt_if_simplification.cpp \
+       $(GLSL_SRCDIR)/opt_minmax.cpp \
        $(GLSL_SRCDIR)/opt_noop_swizzle.cpp \
        $(GLSL_SRCDIR)/opt_rebalance_tree.cpp \
        $(GLSL_SRCDIR)/opt_redundant_jumps.cpp \
@@ -103,8 +105,7 @@ LIBGLSL_FILES = \
        $(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
        $(GLSL_SRCDIR)/opt_tree_grafting.cpp \
        $(GLSL_SRCDIR)/opt_vectorize.cpp \
-       $(GLSL_SRCDIR)/s_expression.cpp \
-       $(GLSL_SRCDIR)/strtod.c
+       $(GLSL_SRCDIR)/s_expression.cpp
 
 # glsl_compiler