glsl: push vertex count determination down one level
[mesa.git] / src / glsl / Makefile.sources
index c471eca23eacb9c128322f5207543432c08f48aa..b3b84d69dcd80fffbc7d4e391ad8c7fde382934e 100644 (file)
@@ -22,6 +22,7 @@ NIR_FILES = \
        nir/glsl_to_nir.h \
        nir/nir.c \
        nir/nir.h \
+       nir/nir_array.h \
        nir/nir_builder.h \
        nir/nir_constant_expressions.h \
        nir/nir_dominance.c \
@@ -153,6 +154,7 @@ LIBGLSL_FILES = \
        lower_packed_varyings.cpp \
        lower_named_interface_blocks.cpp \
        lower_packing_builtins.cpp \
+       lower_tess_level.cpp \
        lower_texture_projection.cpp \
        lower_variable_index_to_cond_assign.cpp \
        lower_vec_index_to_cond_assign.cpp \