# libglcpp
LIBGLCPP_FILES = \
+ $(GLSL_SRCDIR)/ralloc.c \
$(GLSL_SRCDIR)/glcpp/pp.c
LIBGLCPP_GENERATED_FILES = \
$(GLSL_SRCDIR)/link_functions.cpp \
$(GLSL_SRCDIR)/link_uniforms.cpp \
$(GLSL_SRCDIR)/link_uniform_initializers.cpp \
+ $(GLSL_SRCDIR)/link_varyings.cpp \
$(GLSL_SRCDIR)/loop_analysis.cpp \
$(GLSL_SRCDIR)/loop_controls.cpp \
$(GLSL_SRCDIR)/loop_unroll.cpp \
$(GLSL_SRCDIR)/lower_jumps.cpp \
$(GLSL_SRCDIR)/lower_mat_op_to_vec.cpp \
$(GLSL_SRCDIR)/lower_noise.cpp \
+ $(GLSL_SRCDIR)/lower_packed_varyings.cpp \
$(GLSL_SRCDIR)/lower_texture_projection.cpp \
$(GLSL_SRCDIR)/lower_variable_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/lower_vec_index_to_cond_assign.cpp \
$(GLSL_SRCDIR)/opt_swizzle_swizzle.cpp \
$(GLSL_SRCDIR)/opt_tree_grafting.cpp \
$(GLSL_SRCDIR)/s_expression.cpp \
- $(GLSL_SRCDIR)/strtod.c \
- $(GLSL_SRCDIR)/ralloc.c
+ $(GLSL_SRCDIR)/strtod.c
# glsl_compiler
# builtin_stubs.cpp, is used.
BUILTIN_COMPILER_CXX_FILES = \
- $(GLSL_SRCDIR)/builtin_stubs.cpp
+ $(GLSL_SRCDIR)/builtin_compiler/builtin_stubs.cpp
BUILTIN_COMPILER_GENERATED_CXX_FILES = \
- $(GLSL_BUILDDIR)/glsl_lexer.cc \
- $(GLSL_BUILDDIR)/glsl_parser.cc
+ $(GLSL_BUILDDIR)/glsl_lexer.cpp \
+ $(GLSL_BUILDDIR)/glsl_parser.cpp
# libglsl generated sources
LIBGLSL_GENERATED_CXX_FILES = \