env = env.Clone()
+env.MSVC2013Compat()
+
env.Prepend(CPPPATH = [
'#include',
+ '#src',
'#src/mapi',
'#src/mesa',
+ '#src/gallium/include',
+ '#src/gallium/auxiliary',
'#src/glsl',
+ '#src/glsl/nir',
'#src/glsl/glcpp',
])
-# Make glcpp/glcpp-parse.h and glsl_parser.h reacheable from the include path
-env.Append(CPPPATH = [Dir('.').abspath])
+env.Prepend(LIBS = [mesautil])
+
+# Make glcpp-parse.h and glsl_parser.h reachable from the include path.
+env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath])
-env.Append(YACCFLAGS = '-d')
+glcpp_env = env.Clone()
+glcpp_env.Append(YACCFLAGS = [
+ '-d',
+ '-p', 'glcpp_parser_'
+])
-parser_env = env.Clone()
-parser_env.Append(YACCFLAGS = [
+glsl_env = env.Clone()
+glsl_env.Append(YACCFLAGS = [
'--defines=%s' % File('glsl_parser.h').abspath,
'-p', '_mesa_glsl_',
])
-glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
-glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
-glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
-glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
+# without this line scons will expect "glsl_parser.hpp" instead of
+# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
+glsl_env['YACCHXXFILESUFFIX'] = '.h'
+glcpp_lexer = glcpp_env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
+glcpp_parser = glcpp_env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
+glsl_lexer = glsl_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
+glsl_parser = glsl_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
+
+# common generated sources
glsl_sources = [
glcpp_lexer,
glcpp_parser[0],
- 'glcpp/pp.c',
- 'ast_expr.cpp',
- 'ast_function.cpp',
- 'ast_to_hir.cpp',
- 'ast_type.cpp',
glsl_lexer,
glsl_parser[0],
- 'glsl_parser_extras.cpp',
- 'glsl_types.cpp',
- 'glsl_symbol_table.cpp',
- 'hir_field_selection.cpp',
- 'ir_basic_block.cpp',
- 'ir_clone.cpp',
- 'ir_constant_expression.cpp',
- 'ir.cpp',
- 'ir_expression_flattening.cpp',
- 'ir_function_can_inline.cpp',
- 'ir_function.cpp',
- 'ir_hierarchical_visitor.cpp',
- 'ir_hv_accept.cpp',
- 'ir_import_prototypes.cpp',
- 'ir_print_visitor.cpp',
- 'ir_reader.cpp',
- 'ir_rvalue_visitor.cpp',
- 'ir_set_program_inouts.cpp',
- 'ir_validate.cpp',
- 'ir_variable.cpp',
- 'ir_variable_refcount.cpp',
- 'linker.cpp',
- 'link_functions.cpp',
- 'loop_analysis.cpp',
- 'loop_controls.cpp',
- 'loop_unroll.cpp',
- 'lower_discard.cpp',
- 'lower_if_to_cond_assign.cpp',
- 'lower_instructions.cpp',
- 'lower_jumps.cpp',
- 'lower_mat_op_to_vec.cpp',
- 'lower_noise.cpp',
- 'lower_variable_index_to_cond_assign.cpp',
- 'lower_vec_index_to_cond_assign.cpp',
- 'lower_vec_index_to_swizzle.cpp',
- 'lower_vector.cpp',
- 'opt_algebraic.cpp',
- 'opt_constant_folding.cpp',
- 'opt_constant_propagation.cpp',
- 'opt_constant_variable.cpp',
- 'opt_copy_propagation.cpp',
- 'opt_copy_propagation_elements.cpp',
- 'opt_dead_code.cpp',
- 'opt_dead_code_local.cpp',
- 'opt_dead_functions.cpp',
- 'opt_discard_simplification.cpp',
- 'opt_function_inlining.cpp',
- 'opt_if_simplification.cpp',
- 'opt_noop_swizzle.cpp',
- 'opt_redundant_jumps.cpp',
- 'opt_structure_splitting.cpp',
- 'opt_swizzle_swizzle.cpp',
- 'opt_tree_grafting.cpp',
- 'ralloc.c',
- 's_expression.cpp',
- 'strtod.c',
]
-if env['msvc']:
- env.Prepend(CPPPATH = ['#/src/getopt'])
- env.PrependUnique(LIBS = [getopt])
-
-if env['crosscompile'] and not env['embedded']:
- Import('builtin_glsl_function')
-else:
- # Copy these files to avoid generation object files into src/mesa/program
- env.Prepend(CPPPATH = ['#src/mesa/program'])
- env.Command('hash_table.c', '#src/mesa/program/hash_table.c', Copy('$TARGET', '$SOURCE'))
- env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
-
- main_obj = env.StaticObject('main.cpp')
+# parse Makefile.sources
+source_lists = env.ParseSourceList('Makefile.sources')
- mesa_objs = env.StaticObject([
- 'hash_table.c',
- 'symbol_table.c',
- ])
-
- builtin_compiler = env.Program(
- target = 'builtin_compiler',
- source = main_obj + glsl_sources + ['builtin_stubs.cpp'] + mesa_objs,
- )
-
- # SCons builtin dependency scanner doesn't detect that glsl_lexer.ll
- # depends on glsl_parser.h
- env.Depends(builtin_compiler, glsl_parser)
-
- builtin_glsl_function = env.CodeGenerate(
- target = 'builtin_function.cpp',
- script = 'builtins/tools/generate_builtins.py',
- source = builtin_compiler,
- command = python_cmd + ' $SCRIPT $SOURCE > $TARGET'
- )
-
- env.Depends(builtin_glsl_function, ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*'))
+# add non-generated sources
+for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
+ glsl_sources += source_lists[l]
- Export('builtin_glsl_function')
+# add nir/glsl_types.cpp manually, because SCons still doesn't know about NIR.
+# XXX: Remove this once we build NIR and NIR_FILES.
+glsl_sources += [
+ 'nir/glsl_types.cpp',
+]
- if env['hostonly']:
- Return()
+if env['msvc']:
+ env.Prepend(CPPPATH = ['#/src/getopt'])
+ env.PrependUnique(LIBS = [getopt])
+# Copy these files to avoid generation object files into src/mesa/program
+env.Prepend(CPPPATH = ['#src/mesa/main'])
+env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
+# Copy these files to avoid generation object files into src/mesa/program
+env.Prepend(CPPPATH = ['#src/mesa/program'])
+env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
+env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
+env.Command('dummy_errors.c', '#src/mesa/program/dummy_errors.c', Copy('$TARGET', '$SOURCE'))
+
+compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
+
+mesa_objs = env.StaticObject([
+ 'imports.c',
+ 'prog_hash_table.c',
+ 'symbol_table.c',
+ 'dummy_errors.c',
+])
-glsl_sources += builtin_glsl_function
+compiler_objs += mesa_objs
glsl = env.ConvenienceLibrary(
target = 'glsl',
env.Prepend(LIBS = [glsl])
-glsl2 = env.Program(
- target = 'glsl2',
- source = main_obj + mesa_objs,
+glsl_compiler = env.Program(
+ target = 'glsl_compiler',
+ source = compiler_objs,
)
-env.Alias('glsl2', glsl2)
+env.Alias('glsl_compiler', glsl_compiler)
glcpp = env.Program(
target = 'glcpp/glcpp',