mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git] / src / glsl / SConscript
index 1441cc74bd8f8036d1ef22e646402ce25c15f6d3..b4786c5e53941ab42c780d0270030947ddd4bcc7 100644 (file)
@@ -50,6 +50,7 @@ glsl_sources = [
     'ir.cpp',
     'ir_expression_flattening.cpp',
     'ir_function_can_inline.cpp',
+    'ir_function_detect_recursion.cpp',
     'ir_function.cpp',
     'ir_hierarchical_visitor.cpp',
     'ir_hv_accept.cpp',
@@ -66,6 +67,7 @@ glsl_sources = [
     'loop_analysis.cpp',
     'loop_controls.cpp',
     'loop_unroll.cpp',
+    'lower_clip_distance.cpp',
     'lower_discard.cpp',
     'lower_if_to_cond_assign.cpp',
     'lower_instructions.cpp',
@@ -95,6 +97,7 @@ glsl_sources = [
     'opt_tree_grafting.cpp',
     'ralloc.c',
     's_expression.cpp',
+    'standalone_scaffolding.cpp',
     'strtod.c',
 ]