mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git] / src / glsl / SConscript
index 1da58a91f91972b1438b4fbe9e133542b3e48a51..b4786c5e53941ab42c780d0270030947ddd4bcc7 100644 (file)
@@ -67,6 +67,7 @@ glsl_sources = [
     'loop_analysis.cpp',
     'loop_controls.cpp',
     'loop_unroll.cpp',
+    'lower_clip_distance.cpp',
     'lower_discard.cpp',
     'lower_if_to_cond_assign.cpp',
     'lower_instructions.cpp',