mesa: set up gl_vert_result and gl_frag_attrib values for gl_ClipDistance.
[mesa.git] / src / glsl / SConscript
index ea104abb8238778e4c7205b6e3b29be1f72fdb27..b4786c5e53941ab42c780d0270030947ddd4bcc7 100644 (file)
@@ -67,6 +67,7 @@ glsl_sources = [
     'loop_analysis.cpp',
     'loop_controls.cpp',
     'loop_unroll.cpp',
+    'lower_clip_distance.cpp',
     'lower_discard.cpp',
     'lower_if_to_cond_assign.cpp',
     'lower_instructions.cpp',
@@ -96,6 +97,7 @@ glsl_sources = [
     'opt_tree_grafting.cpp',
     'ralloc.c',
     's_expression.cpp',
+    'standalone_scaffolding.cpp',
     'strtod.c',
 ]