Import('*')
+from sys import executable as python_cmd
+
env = env.Clone()
env.Prepend(CPPPATH = [
+ '#include',
'#src/mapi',
'#src/mesa',
+ '#src/glsl',
+ '#src/glsl/glcpp',
])
-if env['platform'] == 'windows':
- env.Prepend(CPPPATH = ['#src/talloc'])
-
-sources = [
- 'glcpp/glcpp-lex.c',
- 'glcpp/glcpp-parse.c',
- 'glcpp/pp.c',
- 'ast_expr.cpp',
- 'ast_function.cpp',
- 'ast_to_hir.cpp',
- 'ast_type.cpp',
- 'builtin_function.cpp',
- 'glsl_lexer.cpp',
- 'glsl_parser.cpp',
- 'glsl_parser_extras.cpp',
- 'glsl_types.cpp',
- 'hir_field_selection.cpp',
- 'ir_algebraic.cpp',
- 'ir_basic_block.cpp',
- 'ir_clone.cpp',
- 'ir_constant_expression.cpp',
- 'ir_constant_folding.cpp',
- 'ir_constant_propagation.cpp',
- 'ir_constant_variable.cpp',
- 'ir_copy_propagation.cpp',
- 'ir.cpp',
- 'ir_dead_code.cpp',
- 'ir_dead_code_local.cpp',
- 'ir_dead_functions.cpp',
- 'ir_div_to_mul_rcp.cpp',
- 'ir_explog_to_explog2.cpp',
- 'ir_expression_flattening.cpp',
- 'ir_function_can_inline.cpp',
- 'ir_function.cpp',
- 'ir_function_inlining.cpp',
- 'ir_hierarchical_visitor.cpp',
- 'ir_hv_accept.cpp',
- 'ir_if_return.cpp',
- 'ir_if_simplification.cpp',
- 'ir_if_to_cond_assign.cpp',
- 'ir_import_prototypes.cpp',
- 'ir_mat_op_to_vec.cpp',
- 'ir_mod_to_fract.cpp',
- 'ir_noop_swizzle.cpp',
- 'ir_print_visitor.cpp',
- 'ir_reader.cpp',
- 'ir_rvalue_visitor.cpp',
- 'ir_set_program_inouts.cpp',
- 'ir_structure_splitting.cpp',
- 'ir_sub_to_add_neg.cpp',
- 'ir_swizzle_swizzle.cpp',
- 'ir_tree_grafting.cpp',
- 'ir_validate.cpp',
- 'ir_variable.cpp',
- 'ir_variable_refcount.cpp',
- 'ir_vec_index_to_cond_assign.cpp',
- 'ir_vec_index_to_swizzle.cpp',
- 'linker.cpp',
- 'link_functions.cpp',
- 's_expression.cpp',
-]
+# Make glcpp-parse.h and glsl_parser.h reachable from the include path.
+env.Append(CPPPATH = [Dir('.').abspath, Dir('glcpp').abspath])
+
+env.Append(YACCFLAGS = '-d -p "glcpp_parser_"')
+
+parser_env = env.Clone()
+parser_env.Append(YACCFLAGS = [
+ '--defines=%s' % File('glsl_parser.h').abspath,
+ '-p', '_mesa_glsl_',
+])
+
+# without this line scons will expect "glsl_parser.hpp" instead of
+# "glsl_parser.h", causing glsl_parser.cpp to be regenerated every time
+parser_env['YACCHXXFILESUFFIX'] = '.h'
+
+glcpp_lexer = env.CFile('glcpp/glcpp-lex.c', 'glcpp/glcpp-lex.l')
+glcpp_parser = env.CFile('glcpp/glcpp-parse.c', 'glcpp/glcpp-parse.y')
+glsl_lexer = parser_env.CXXFile('glsl_lexer.cpp', 'glsl_lexer.ll')
+glsl_parser = parser_env.CXXFile('glsl_parser.cpp', 'glsl_parser.yy')
+
+# common generated sources
+glsl_sources = [
+ glcpp_lexer,
+ glcpp_parser[0],
+ glsl_lexer,
+ glsl_parser[0],
+]
+
+# parse Makefile.sources
+source_lists = env.ParseSourceList('Makefile.sources')
+
+# add non-generated sources
+for l in ('LIBGLCPP_FILES', 'LIBGLSL_FILES'):
+ glsl_sources += source_lists[l]
+
+if env['msvc']:
+ env.Prepend(CPPPATH = ['#/src/getopt'])
+ env.PrependUnique(LIBS = [getopt])
+
+# Copy these files to avoid generation object files into src/mesa/program
+env.Prepend(CPPPATH = ['#src/mesa/main'])
+env.Command('hash_table.c', '#src/mesa/main/hash_table.c', Copy('$TARGET', '$SOURCE'))
+env.Command('imports.c', '#src/mesa/main/imports.c', Copy('$TARGET', '$SOURCE'))
+# Copy these files to avoid generation object files into src/mesa/program
+env.Prepend(CPPPATH = ['#src/mesa/program'])
+env.Command('prog_hash_table.c', '#src/mesa/program/prog_hash_table.c', Copy('$TARGET', '$SOURCE'))
+env.Command('symbol_table.c', '#src/mesa/program/symbol_table.c', Copy('$TARGET', '$SOURCE'))
+
+compiler_objs = env.StaticObject(source_lists['GLSL_COMPILER_CXX_FILES'])
+
+mesa_objs = env.StaticObject([
+ 'hash_table.c',
+ 'imports.c',
+ 'prog_hash_table.c',
+ 'symbol_table.c',
+])
+
+compiler_objs += mesa_objs
glsl = env.ConvenienceLibrary(
target = 'glsl',
- source = sources,
+ source = glsl_sources,
)
+# SCons builtin dependency scanner doesn't detect that glsl_lexer.ll depends on
+# glsl_parser.h
+env.Depends(glsl, glsl_parser)
+
Export('glsl')
-# FIXME: We can't build the programs because there's a cyclic dependency between tis directory and src/mesa
-Return()
+# Skip building these programs as they will cause SCons error "Two environments
+# with different actions were specified for the same target"
+if env['crosscompile'] or env['embedded']:
+ Return()
env = env.Clone()
'user32',
])
-env.Prepend(LIBS = [glsl, talloc])
+env.Prepend(LIBS = [glsl])
-env.Program(
- target = 'glsl2',
- source = [
- 'main.cpp',
- ]
+glsl_compiler = env.Program(
+ target = 'glsl_compiler',
+ source = compiler_objs,
)
+env.Alias('glsl_compiler', glsl_compiler)
-env.Program(
- target = 'glcpp',
- source = ['glcpp/glcpp.c'],
+glcpp = env.Program(
+ target = 'glcpp/glcpp',
+ source = ['glcpp/glcpp.c'] + mesa_objs,
)
+env.Alias('glcpp', glcpp)