virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+ virtual bool has_sequence_subexpression() const;
+
/**
* Retrieve the source location of an AST node
*
struct YYLTYPE locp;
locp.source = this->location.source;
- locp.first_line = this->location.line;
- locp.first_column = this->location.column;
- locp.last_line = locp.first_line;
- locp.last_column = locp.first_column;
+ locp.first_line = this->location.first_line;
+ locp.first_column = this->location.first_column;
+ locp.last_line = this->location.last_line;
+ locp.last_column = this->location.last_column;
return locp;
}
void set_location(const struct YYLTYPE &locp)
{
this->location.source = locp.source;
- this->location.line = locp.first_line;
- this->location.column = locp.first_column;
+ this->location.first_line = locp.first_line;
+ this->location.first_column = locp.first_column;
+ this->location.last_line = locp.last_line;
+ this->location.last_column = locp.last_column;
+ }
+
+ /**
+ * Set the source location range of an AST node using two location nodes
+ *
+ * \sa ast_node::set_location
+ */
+ void set_location_range(const struct YYLTYPE &begin, const struct YYLTYPE &end)
+ {
+ this->location.source = begin.source;
+ this->location.first_line = begin.first_line;
+ this->location.last_line = end.last_line;
+ this->location.first_column = begin.first_column;
+ this->location.last_column = end.last_column;
}
/**
* Source location of the AST node.
*/
struct {
- unsigned source; /**< GLSL source number. */
- unsigned line; /**< Line number within the source string. */
- unsigned column; /**< Column in the line. */
+ unsigned source; /**< GLSL source number. */
+ unsigned first_line; /**< First line number within the source string. */
+ unsigned first_column; /**< First column in the first line. */
+ unsigned last_line; /**< Last line number within the source string. */
+ unsigned last_column; /**< Last column in the last line. */
} location;
exec_node link;
ast_post_dec,
ast_field_selection,
ast_array_index,
+ ast_unsized_array_dim,
ast_function_call,
ast_uint_constant,
ast_float_constant,
ast_bool_constant,
+ ast_double_constant,
ast_sequence,
ast_aggregate
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ virtual bool has_sequence_subexpression() const;
+
+ ir_rvalue *do_hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool needs_rvalue);
+
virtual void print(void) const;
enum ast_operators oper;
float float_constant;
unsigned uint_constant;
int bool_constant;
+ double double_constant;
} primary_expression;
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ virtual bool has_sequence_subexpression() const;
+
private:
/**
* Is this function call actually a constructor?
*/
bool cons;
+ ir_rvalue *
+ handle_method(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+};
+
+class ast_subroutine_list : public ast_node
+{
+public:
+ virtual void print(void) const;
+ exec_list declarations;
+};
+
+class ast_array_specifier : public ast_node {
+public:
+ ast_array_specifier(const struct YYLTYPE &locp, ast_expression *dim)
+ {
+ set_location(locp);
+ array_dimensions.push_tail(&dim->link);
+ }
+
+ void add_dimension(ast_expression *dim)
+ {
+ array_dimensions.push_tail(&dim->link);
+ }
+
+ bool is_single_dimension() const
+ {
+ return this->array_dimensions.tail_pred->prev != NULL &&
+ this->array_dimensions.tail_pred->prev->is_head_sentinel();
+ }
+
+ virtual void print(void) const;
+
+ /* This list contains objects of type ast_node containing the
+ * array dimensions in outermost-to-innermost order.
+ */
+ exec_list array_dimensions;
+};
+
+class ast_layout_expression : public ast_node {
+public:
+ ast_layout_expression(const struct YYLTYPE &locp, ast_expression *expr)
+ {
+ set_location(locp);
+ layout_const_expressions.push_tail(&expr->link);
+ }
+
+ bool process_qualifier_constant(struct _mesa_glsl_parse_state *state,
+ const char *qual_indentifier,
+ unsigned *value, bool can_be_zero);
+
+ void merge_qualifier(ast_layout_expression *l_expr)
+ {
+ layout_const_expressions.append_list(&l_expr->layout_const_expressions);
+ }
+
+ exec_list layout_const_expressions;
};
/**
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
};
/**
class ast_declaration : public ast_node {
public:
- ast_declaration(const char *identifier, bool is_array, ast_expression *array_size,
- ast_expression *initializer);
+ ast_declaration(const char *identifier,
+ ast_array_specifier *array_specifier,
+ ast_expression *initializer);
virtual void print(void) const;
const char *identifier;
-
- bool is_array;
- ast_expression *array_size;
+
+ ast_array_specifier *array_specifier;
ast_expression *initializer;
};
union {
struct {
unsigned invariant:1;
+ unsigned precise:1;
unsigned constant:1;
unsigned attribute:1;
unsigned varying:1;
unsigned out:1;
unsigned centroid:1;
unsigned sample:1;
+ unsigned patch:1;
unsigned uniform:1;
+ unsigned buffer:1;
+ unsigned shared_storage:1;
unsigned smooth:1;
unsigned flat:1;
unsigned noperspective:1;
/** \name Layout qualifiers for GL_ARB_uniform_buffer_object */
/** \{ */
unsigned std140:1;
+ unsigned std430:1;
unsigned shared:1;
unsigned packed:1;
unsigned column_major:1;
unsigned prim_type:1;
unsigned max_vertices:1;
/** \} */
+
+ /**
+ * local_size_{x,y,z} flags for compute shaders. Bit 0 represents
+ * local_size_x, and so on.
+ */
+ unsigned local_size:3;
+
+ /** \name Layout and memory qualifiers for ARB_shader_image_load_store. */
+ /** \{ */
+ unsigned early_fragment_tests:1;
+ unsigned explicit_image_format:1;
+ unsigned coherent:1;
+ unsigned _volatile:1;
+ unsigned restrict_flag:1;
+ unsigned read_only:1; /**< "readonly" qualifier. */
+ unsigned write_only:1; /**< "writeonly" qualifier. */
+ /** \} */
+
+ /** \name Layout qualifiers for GL_ARB_gpu_shader5 */
+ /** \{ */
+ unsigned invocations:1;
+ unsigned stream:1; /**< Has stream value assigned */
+ unsigned explicit_stream:1; /**< stream value assigned explicitly by shader code */
+ /** \} */
+
+ /** \name Layout qualifiers for GL_ARB_tessellation_shader */
+ /** \{ */
+ /* tess eval input layout */
+ /* gs prim_type reused for primitive mode */
+ unsigned vertex_spacing:1;
+ unsigned ordering:1;
+ unsigned point_mode:1;
+ /* tess control output layout */
+ unsigned vertices:1;
+ /** \} */
+
+ /** \name Qualifiers for GL_ARB_shader_subroutine */
+ /** \{ */
+ unsigned subroutine:1; /**< Is this marked 'subroutine' */
+ unsigned subroutine_def:1; /**< Is this marked 'subroutine' with a list of types */
+ /** \} */
}
/** \brief Set of flags, accessed by name. */
q;
/** \brief Set of flags, accessed as a bitmask. */
- unsigned i;
+ uint64_t i;
} flags;
/** Precision of the type (highp/medium/lowp). */
unsigned precision:2;
+ /** Geometry shader invocations for GL_ARB_gpu_shader5. */
+ ast_layout_expression *invocations;
+
/**
* Location specified via GL_ARB_explicit_attrib_location layout
*
* \note
* This field is only valid if \c explicit_location is set.
*/
- int location;
+ ast_expression *location;
/**
* Index specified via GL_ARB_explicit_attrib_location layout
*
* \note
* This field is only valid if \c explicit_index is set.
*/
- int index;
+ ast_expression *index;
/** Maximum output vertices in GLSL 1.50 geometry shaders. */
- int max_vertices;
+ ast_layout_expression *max_vertices;
- /** Input or output primitive type in GLSL 1.50 geometry shaders */
+ /** Stream in GLSL 1.50 geometry shaders. */
+ ast_expression *stream;
+
+ /**
+ * Input or output primitive type in GLSL 1.50 geometry shaders
+ * and tessellation shaders.
+ */
GLenum prim_type;
/**
* \note
* This field is only valid if \c explicit_binding is set.
*/
- int binding;
+ ast_expression *binding;
/**
* Offset specified via GL_ARB_shader_atomic_counter's "offset"
* \note
* This field is only valid if \c explicit_offset is set.
*/
- int offset;
+ ast_expression *offset;
+
+ /**
+ * Local size specified via GL_ARB_compute_shader's "local_size_{x,y,z}"
+ * layout qualifier. Element i of this array is only valid if
+ * flags.q.local_size & (1 << i) is set.
+ */
+ ast_layout_expression *local_size[3];
+
+ /** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */
+ GLenum vertex_spacing;
+
+ /** Tessellation evaluation shader: vertex ordering (CW or CCW) */
+ GLenum ordering;
+
+ /** Tessellation evaluation shader: point mode */
+ bool point_mode;
+
+ /** Tessellation control shader: number of output vertices */
+ ast_layout_expression *vertices;
+
+ /**
+ * Image format specified with an ARB_shader_image_load_store
+ * layout qualifier.
+ *
+ * \note
+ * This field is only valid if \c explicit_image_format is set.
+ */
+ GLenum image_format;
+
+ /**
+ * Base type of the data read from or written to this image. Only
+ * the following enumerants are allowed: GLSL_TYPE_UINT,
+ * GLSL_TYPE_INT, GLSL_TYPE_FLOAT.
+ *
+ * \note
+ * This field is only valid if \c explicit_image_format is set.
+ */
+ glsl_base_type image_base_type;
+
+ /** Flag to know if this represents a default value for a qualifier */
+ bool is_default_qualifier;
/**
* Return true if and only if an interpolation qualifier is present.
bool merge_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
- ast_type_qualifier q);
+ const ast_type_qualifier &q);
+
+ bool merge_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &q,
+ ast_node* &node);
+
+ bool merge_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &q,
+ ast_node* &node);
+
+ ast_subroutine_list *subroutine_list;
};
class ast_declarator_list;
class ast_struct_specifier : public ast_node {
public:
- /**
- * \brief Make a shallow copy of an ast_struct_specifier.
- *
- * Use only if the objects are allocated from the same context and will not
- * be modified. Zeros the inherited ast_node's fields.
- */
- ast_struct_specifier(const ast_struct_specifier& that):
- ast_node(), name(that.name), declarations(that.declarations),
- is_declaration(that.is_declaration)
- {
- /* empty */
- }
-
ast_struct_specifier(const char *identifier,
ast_declarator_list *declarator_list);
virtual void print(void) const;
class ast_type_specifier : public ast_node {
public:
- /**
- * \brief Make a shallow copy of an ast_type_specifier, specifying array
- * fields.
- *
- * Use only if the objects are allocated from the same context and will not
- * be modified. Zeros the inherited ast_node's fields.
- */
- ast_type_specifier(const ast_type_specifier *that, bool is_array,
- ast_expression *array_size)
- : ast_node(), type_name(that->type_name), structure(that->structure),
- is_array(is_array), array_size(array_size),
- default_precision(that->default_precision)
- {
- /* empty */
- }
-
/** Construct a type specifier from a type name */
ast_type_specifier(const char *name)
- : type_name(name), structure(NULL),
- is_array(false), array_size(NULL),
+ : type_name(name), structure(NULL), array_specifier(NULL),
default_precision(ast_precision_none)
{
/* empty */
/** Construct a type specifier from a structure definition */
ast_type_specifier(ast_struct_specifier *s)
- : type_name(s->name), structure(s),
- is_array(false), array_size(NULL),
+ : type_name(s->name), structure(s), array_specifier(NULL),
default_precision(ast_precision_none)
{
/* empty */
const char *type_name;
ast_struct_specifier *structure;
- bool is_array;
- ast_expression *array_size;
+ ast_array_specifier *array_specifier;
/** For precision statements, this is the given precision; otherwise none. */
unsigned default_precision:2;
class ast_fully_specified_type : public ast_node {
public:
virtual void print(void) const;
- bool has_qualifiers() const;
+ bool has_qualifiers(_mesa_glsl_parse_state *state) const;
ast_fully_specified_type() : qualifier(), specifier(NULL)
{
exec_list declarations;
/**
- * Special flag for vertex shader "invariant" declarations.
- *
- * Vertex shaders can contain "invariant" variable redeclarations that do
- * not include a type. For example, "invariant gl_Position;". This flag
- * is used to note these cases when no type is specified.
+ * Flags for redeclarations. In these cases, no type is specified, to
+ * `type` is allowed to be NULL. In all other cases, this would be an error.
*/
- int invariant;
+ int invariant; /** < `invariant` redeclaration */
+ int precise; /** < `precise` redeclaration */
};
ast_parameter_declarator() :
type(NULL),
identifier(NULL),
- is_array(false),
- array_size(NULL),
+ array_specifier(NULL),
formal_parameter(false),
is_void(false)
{
ast_fully_specified_type *type;
const char *identifier;
- bool is_array;
- ast_expression *array_size;
+ ast_array_specifier *array_specifier;
static void parameters_to_hir(exec_list *ast_parameters,
bool formal, exec_list *ir_parameters,
ast_node *body;
-private:
/**
* Generate IR from the condition of a loop
*
* This is factored out of ::hir because some loops have the condition
* test at the top (for and while), and others have it at the end (do-while).
*/
- void condition_to_hir(class ir_loop *, struct _mesa_glsl_parse_state *);
+ void condition_to_hir(exec_list *, struct _mesa_glsl_parse_state *);
};
public:
ast_interface_block(ast_type_qualifier layout,
const char *instance_name,
- bool is_array,
- ast_expression *array_size)
+ ast_array_specifier *array_specifier)
: layout(layout), block_name(NULL), instance_name(instance_name),
- is_array(is_array), array_size(array_size)
+ array_specifier(array_specifier)
{
- if (!is_array)
- assert(array_size == NULL);
}
virtual ir_rvalue *hir(exec_list *instructions,
/** List of ast_declarator_list * */
exec_list declarations;
- /**
- * True if the block is declared as an array
- *
- * \note
- * A block can only be an array if it also has an instance name. If this
- * field is true, ::instance_name must also not be \c NULL.
- */
- bool is_array;
-
/**
* Declared array size of the block instance
*
* If the block is not declared as an array or if the block instance array
* is unsized, this field will be \c NULL.
*/
- ast_expression *array_size;
+ ast_array_specifier *array_specifier;
+};
+
+
+/**
+ * AST node representing a declaration of the output layout for tessellation
+ * control shaders.
+ */
+class ast_tcs_output_layout : public ast_node
+{
+public:
+ ast_tcs_output_layout(const struct YYLTYPE &locp)
+ {
+ set_location(locp);
+ }
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
};
const GLenum prim_type;
};
+
+/**
+ * AST node representing a decalaration of the input layout for compute
+ * shaders.
+ */
+class ast_cs_input_layout : public ast_node
+{
+public:
+ ast_cs_input_layout(const struct YYLTYPE &locp,
+ ast_layout_expression *const *local_size)
+ {
+ for (int i = 0; i < 3; i++) {
+ this->local_size[i] = local_size[i];
+ }
+ set_location(locp);
+ }
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+private:
+ ast_layout_expression *local_size[3];
+};
+
/*@}*/
extern void
check_builtin_array_max_size(const char *name, unsigned size,
YYLTYPE loc, struct _mesa_glsl_parse_state *state);
+extern void _mesa_ast_process_interface_block(YYLTYPE *locp,
+ _mesa_glsl_parse_state *state,
+ ast_interface_block *const block,
+ const struct ast_type_qualifier &q);
+
#endif /* AST_H */