ast_uint_constant,
ast_float_constant,
ast_bool_constant,
+ ast_double_constant,
ast_sequence,
ast_aggregate
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+ ir_rvalue *do_hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state,
+ bool needs_rvalue);
+
virtual void print(void) const;
enum ast_operators oper;
float float_constant;
unsigned uint_constant;
int bool_constant;
+ double double_constant;
} primary_expression;
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
private:
/**
* Is this function call actually a constructor?
*/
bool cons;
+ ir_rvalue *
+ handle_method(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+};
+
+class ast_subroutine_list : public ast_node
+{
+public:
+ virtual void print(void) const;
+ exec_list declarations;
};
class ast_array_specifier : public ast_node {
virtual ir_rvalue *hir(exec_list *instructions,
struct _mesa_glsl_parse_state *state);
+
+ virtual void hir_no_rvalue(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
};
/**
union {
struct {
unsigned invariant:1;
+ unsigned precise:1;
unsigned constant:1;
unsigned attribute:1;
unsigned varying:1;
unsigned out:1;
unsigned centroid:1;
unsigned sample:1;
+ unsigned patch:1;
unsigned uniform:1;
+ unsigned buffer:1;
unsigned smooth:1;
unsigned flat:1;
unsigned noperspective:1;
/** \name Layout qualifiers for GL_ARB_gpu_shader5 */
/** \{ */
unsigned invocations:1;
+ unsigned stream:1; /**< Has stream value assigned */
+ unsigned explicit_stream:1; /**< stream value assigned explicitly by shader code */
/** \} */
+
+ /** \name Vulkan qualifiers */
+ unsigned vk_set:1;
+
+ /** \name Layout qualifiers for GL_ARB_tessellation_shader */
+ /** \{ */
+ /* tess eval input layout */
+ /* gs prim_type reused for primitive mode */
+ unsigned vertex_spacing:1;
+ unsigned ordering:1;
+ unsigned point_mode:1;
+ /* tess control output layout */
+ unsigned vertices:1;
+ /** \} */
+
+ /** \name Qualifiers for GL_ARB_shader_subroutine */
+ /** \{ */
+ unsigned subroutine:1; /**< Is this marked 'subroutine' */
+ unsigned subroutine_def:1; /**< Is this marked 'subroutine' with a list of types */
+ /** \} */
}
/** \brief Set of flags, accessed by name. */
q;
/** Maximum output vertices in GLSL 1.50 geometry shaders. */
int max_vertices;
- /** Input or output primitive type in GLSL 1.50 geometry shaders */
+ /** Stream in GLSL 1.50 geometry shaders. */
+ unsigned stream;
+
+ /**
+ * Input or output primitive type in GLSL 1.50 geometry shaders
+ * and tessellation shaders.
+ */
GLenum prim_type;
/**
*/
int local_size[3];
+ /** Tessellation evaluation shader: vertex spacing (equal, fractional even/odd) */
+ GLenum vertex_spacing;
+
+ /** Tessellation evaluation shader: vertex ordering (CW or CCW) */
+ GLenum ordering;
+
+ /** Tessellation evaluation shader: point mode */
+ bool point_mode;
+
+ /** Tessellation control shader: number of output vertices */
+ int vertices;
+
/**
* Image format specified with an ARB_shader_image_load_store
* layout qualifier.
*/
glsl_base_type image_base_type;
+ /**
+ * Vulkan descriptor set
+ */
+ int set;
+
/**
* Return true if and only if an interpolation qualifier is present.
*/
_mesa_glsl_parse_state *state,
ast_type_qualifier q);
+ bool merge_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ ast_type_qualifier q,
+ ast_node* &node);
+
bool merge_in_qualifier(YYLTYPE *loc,
_mesa_glsl_parse_state *state,
ast_type_qualifier q,
ast_node* &node);
+ ast_subroutine_list *subroutine_list;
};
class ast_declarator_list;
class ast_struct_specifier : public ast_node {
public:
- /**
- * \brief Make a shallow copy of an ast_struct_specifier.
- *
- * Use only if the objects are allocated from the same context and will not
- * be modified. Zeros the inherited ast_node's fields.
- */
- ast_struct_specifier(const ast_struct_specifier& that):
- ast_node(), name(that.name), declarations(that.declarations),
- is_declaration(that.is_declaration)
- {
- /* empty */
- }
-
ast_struct_specifier(const char *identifier,
ast_declarator_list *declarator_list);
virtual void print(void) const;
class ast_type_specifier : public ast_node {
public:
- /**
- * \brief Make a shallow copy of an ast_type_specifier, specifying array
- * fields.
- *
- * Use only if the objects are allocated from the same context and will not
- * be modified. Zeros the inherited ast_node's fields.
- */
- ast_type_specifier(const ast_type_specifier *that,
- ast_array_specifier *array_specifier)
- : ast_node(), type_name(that->type_name), structure(that->structure),
- array_specifier(array_specifier),
- default_precision(that->default_precision)
- {
- /* empty */
- }
-
/** Construct a type specifier from a type name */
ast_type_specifier(const char *name)
: type_name(name), structure(NULL), array_specifier(NULL),
exec_list declarations;
/**
- * Special flag for vertex shader "invariant" declarations.
- *
- * Vertex shaders can contain "invariant" variable redeclarations that do
- * not include a type. For example, "invariant gl_Position;". This flag
- * is used to note these cases when no type is specified.
+ * Flags for redeclarations. In these cases, no type is specified, to
+ * `type` is allowed to be NULL. In all other cases, this would be an error.
*/
- int invariant;
+ int invariant; /** < `invariant` redeclaration */
+ int precise; /** < `precise` redeclaration */
};
};
+/**
+ * AST node representing a declaration of the output layout for tessellation
+ * control shaders.
+ */
+class ast_tcs_output_layout : public ast_node
+{
+public:
+ ast_tcs_output_layout(const struct YYLTYPE &locp, int vertices)
+ : vertices(vertices)
+ {
+ set_location(locp);
+ }
+
+ virtual ir_rvalue *hir(exec_list *instructions,
+ struct _mesa_glsl_parse_state *state);
+
+private:
+ const int vertices;
+};
+
+
/**
* AST node representing a declaration of the input layout for geometry
* shaders.